Backends: SDL_GPU: add swapchain parameters to ImGui_ImplSDLGPU3_InitInfo. (#8892)

(master branch commit, values are not used)
This commit is contained in:
PTSVU
2025-08-19 12:48:59 +03:00
committed by ocornut
parent 42656b3aa1
commit 7c6fa8f8f7
3 changed files with 10 additions and 5 deletions

View File

@@ -22,6 +22,7 @@
// Calling the function is MANDATORY, otherwise the ImGui will not upload neither the vertex nor the index buffer for the GPU. See imgui_impl_sdlgpu3.cpp for more info.
// CHANGELOG
// 2025-08-20: Added SwapchainComposition::SwapchainComposition and SwapchainComposition::PresentMode to configure how secondary viewports are created.
// 2025-08-08: *BREAKING* Changed ImTextureID type from SDL_GPUTextureSamplerBinding* to SDL_GPUTexture*, which is more natural and easier for user to manage. If you need to change the current sampler, you can access the ImGui_ImplSDLGPU3_RenderState struct. (#8866, #8163, #7998, #7988)
// 2025-08-08: Expose SamplerDefault and SamplerCurrent in ImGui_ImplSDLGPU3_RenderState. Allow callback to change sampler.
// 2025-06-25: Mapping transfer buffer for texture update use cycle=true. Fixes artifacts e.g. on Metal backend.