Backends, Examples: QNX: amends. Moved ignore list to main file. Removed .use files. (#9492)

Moved functions in example_qnx_opengl3/main.cpp to match structure of other examples.
This commit is contained in:
ocornut
2026-08-04 14:11:12 +02:00
parent 40ec568762
commit 7c9f0c148c
8 changed files with 147 additions and 188 deletions

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@@ -14,11 +14,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2026-07-30: Renamed backend from imgui_impl_screen to imgui_impl_qnx and embedded a compact keysym table.
// 2026-07-29: Reworked keyboard handling from the proven qterm Screen path: authoritative modifier masks,
// complete keypad/Hyper mapping, and QNX/X11 keysym-to-Unicode conversion.
// 2026-07-29: Fixed keyboard handling: use KEY_CAP for physical keys, SYM for text, and honor Screen validity flags.
// 2026-07-28: Initial QNX Screen backend.
// 2026-08-04: Initial QNX Screen backend. (#9492)
#include "imgui.h"
#ifndef IMGUI_DISABLE

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@@ -10,7 +10,6 @@
// [ ] Platform: Clipboard support.
// [ ] Platform: Gamepad support.
// [ ] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors).
// [ ] Platform: Multi-viewport support.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.