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Examples: GL2: rename functions to include GL2 in name
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@@ -9,11 +9,11 @@
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struct SDL_Window;
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typedef union SDL_Event SDL_Event;
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IMGUI_API bool ImGui_ImplSdl_Init(SDL_Window* window);
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IMGUI_API void ImGui_ImplSdl_Shutdown();
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IMGUI_API void ImGui_ImplSdl_NewFrame(SDL_Window* window);
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IMGUI_API bool ImGui_ImplSdl_ProcessEvent(SDL_Event* event);
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IMGUI_API bool ImGui_ImplSdlGL2_Init(SDL_Window* window);
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IMGUI_API void ImGui_ImplSdlGL2_Shutdown();
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IMGUI_API void ImGui_ImplSdlGL2_NewFrame(SDL_Window* window);
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IMGUI_API bool ImGui_ImplSdlGL2_ProcessEvent(SDL_Event* event);
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// Use if you want to reset your rendering device without losing ImGui state.
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IMGUI_API void ImGui_ImplSdl_InvalidateDeviceObjects();
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IMGUI_API bool ImGui_ImplSdl_CreateDeviceObjects();
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IMGUI_API void ImGui_ImplSdlGL2_InvalidateDeviceObjects();
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IMGUI_API bool ImGui_ImplSdlGL2_CreateDeviceObjects();
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