Examples: GL2: rename functions to include GL2 in name

This commit is contained in:
omar
2017-09-01 16:45:31 +02:00
parent d165817880
commit 7d1f2c0dc5
6 changed files with 49 additions and 50 deletions

View File

@@ -28,7 +28,7 @@ int main(int, char**)
SDL_GLContext glcontext = SDL_GL_CreateContext(window);
// Setup ImGui binding
ImGui_ImplSdl_Init(window);
ImGui_ImplSdlGL2_Init(window);
// Load Fonts
// (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details)
@@ -51,11 +51,11 @@ int main(int, char**)
SDL_Event event;
while (SDL_PollEvent(&event))
{
ImGui_ImplSdl_ProcessEvent(&event);
ImGui_ImplSdlGL2_ProcessEvent(&event);
if (event.type == SDL_QUIT)
done = true;
}
ImGui_ImplSdl_NewFrame(window);
ImGui_ImplSdlGL2_NewFrame(window);
// 1. Show a simple window
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
@@ -95,7 +95,7 @@ int main(int, char**)
}
// Cleanup
ImGui_ImplSdl_Shutdown();
ImGui_ImplSdlGL2_Shutdown();
SDL_GL_DeleteContext(glcontext);
SDL_DestroyWindow(window);
SDL_Quit();