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	Examples: Allegro, Apple, DirectX9/10/11, Glfw+Vulkan :Added support for horizontal mouse wheel. (#1463)
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		| @@ -25,7 +25,7 @@ | ||||
| static GLFWwindow*  g_Window = NULL; | ||||
| static double       g_Time = 0.0f; | ||||
| static bool         g_MousePressed[3] = { false, false, false }; | ||||
| static float        g_MouseWheel = 0.0f; | ||||
| static ImVec2       g_MouseWheel = ImVec2(0.0f, 0.0f); | ||||
|  | ||||
| // Vulkan Data | ||||
| static VkAllocationCallbacks* g_Allocator = NULL; | ||||
| @@ -330,9 +330,10 @@ void ImGui_ImplGlfwVulkan_MouseButtonCallback(GLFWwindow*, int button, int actio | ||||
|         g_MousePressed[button] = true; | ||||
| } | ||||
|  | ||||
| void ImGui_ImplGlfwVulkan_ScrollCallback(GLFWwindow*, double /*xoffset*/, double yoffset) | ||||
| void ImGui_ImplGlfwVulkan_ScrollCallback(GLFWwindow*, double xoffset, double yoffset) | ||||
| { | ||||
|     g_MouseWheel += (float)yoffset; // Use fractional mouse wheel. | ||||
|     g_MouseWheel.x += (float)xoffset; // Use fractional mouse wheel. | ||||
|     g_MouseWheel.y += (float)yoffset; | ||||
| } | ||||
|  | ||||
| void ImGui_ImplGlfwVulkan_KeyCallback(GLFWwindow*, int key, int, int action, int mods) | ||||
| @@ -825,8 +826,9 @@ void ImGui_ImplGlfwVulkan_NewFrame() | ||||
|         g_MousePressed[i] = false; | ||||
|     } | ||||
|  | ||||
|     io.MouseWheel = g_MouseWheel; | ||||
|     g_MouseWheel = 0.0f; | ||||
|     io.MouseWheel = g_MouseWheel.y; | ||||
|     io.MouseWheelH = g_MouseWheel.x; | ||||
|     g_MouseWheel.x = g_MouseWheel.x = 0.0f; | ||||
|  | ||||
|     // Hide OS mouse cursor if ImGui is drawing it | ||||
|     glfwSetInputMode(g_Window, GLFW_CURSOR, io.MouseDrawCursor ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL); | ||||
|   | ||||
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