Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)

This commit is contained in:
ocornut
2024-12-12 18:48:42 +01:00
parent 4ad5496474
commit 8237ab450e
3 changed files with 10 additions and 0 deletions

View File

@@ -2632,6 +2632,10 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
temp_input_is_active = true;
}
// Store initial value (not used by main lib but available as a convenience but some mods e.g. to revert)
if (make_active)
memcpy(&g.ActiveIdValueOnActivation, p_data, DataTypeGetInfo(data_type)->Size);
if (make_active && !temp_input_is_active)
{
SetActiveID(id, window);
@@ -3222,6 +3226,10 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
if ((clicked && g.IO.KeyCtrl) || (g.NavActivateId == id && (g.NavActivateFlags & ImGuiActivateFlags_PreferInput)))
temp_input_is_active = true;
// Store initial value (not used by main lib but available as a convenience but some mods e.g. to revert)
if (make_active)
memcpy(&g.ActiveIdValueOnActivation, p_data, DataTypeGetInfo(data_type)->Size);
if (make_active && !temp_input_is_active)
{
SetActiveID(id, window);