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Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
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@@ -2632,6 +2632,10 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
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temp_input_is_active = true;
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}
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// Store initial value (not used by main lib but available as a convenience but some mods e.g. to revert)
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if (make_active)
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memcpy(&g.ActiveIdValueOnActivation, p_data, DataTypeGetInfo(data_type)->Size);
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if (make_active && !temp_input_is_active)
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{
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SetActiveID(id, window);
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@@ -3222,6 +3226,10 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
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if ((clicked && g.IO.KeyCtrl) || (g.NavActivateId == id && (g.NavActivateFlags & ImGuiActivateFlags_PreferInput)))
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temp_input_is_active = true;
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// Store initial value (not used by main lib but available as a convenience but some mods e.g. to revert)
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if (make_active)
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memcpy(&g.ActiveIdValueOnActivation, p_data, DataTypeGetInfo(data_type)->Size);
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if (make_active && !temp_input_is_active)
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{
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SetActiveID(id, window);
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