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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_sdlrenderer.h # docs/CHANGELOG.txt # imgui.cpp
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@@ -1,4 +1,4 @@
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// dear imgui, v1.89.6 WIP
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// dear imgui, v1.89.6
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// (drawing and font code)
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/*
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@@ -2559,13 +2559,10 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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// 9. Setup ImFont and glyphs for runtime
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for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
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{
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ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
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if (src_tmp.GlyphsCount == 0)
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continue;
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// When merging fonts with MergeMode=true:
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// - We can have multiple input fonts writing into a same destination font.
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// - dst_font->ConfigData is != from cfg which is our source configuration.
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ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
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ImFontConfig& cfg = atlas->ConfigData[src_i];
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ImFont* dst_font = cfg.DstFont;
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@@ -3209,7 +3206,25 @@ void ImFont::BuildLookupTable()
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SetGlyphVisible((ImWchar)' ', false);
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SetGlyphVisible((ImWchar)'\t', false);
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// Ellipsis character is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
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// Setup Fallback character
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const ImWchar fallback_chars[] = { (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' };
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FallbackGlyph = FindGlyphNoFallback(FallbackChar);
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if (FallbackGlyph == NULL)
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{
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FallbackChar = FindFirstExistingGlyph(this, fallback_chars, IM_ARRAYSIZE(fallback_chars));
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FallbackGlyph = FindGlyphNoFallback(FallbackChar);
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if (FallbackGlyph == NULL)
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{
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FallbackGlyph = &Glyphs.back();
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FallbackChar = (ImWchar)FallbackGlyph->Codepoint;
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}
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}
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FallbackAdvanceX = FallbackGlyph->AdvanceX;
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for (int i = 0; i < max_codepoint + 1; i++)
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if (IndexAdvanceX[i] < 0.0f)
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IndexAdvanceX[i] = FallbackAdvanceX;
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// Setup Ellipsis character. It is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
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// However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
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// FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots.
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const ImWchar ellipsis_chars[] = { (ImWchar)0x2026, (ImWchar)0x0085 };
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@@ -3230,25 +3245,6 @@ void ImFont::BuildLookupTable()
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EllipsisCharStep = (glyph->X1 - glyph->X0) + 1.0f;
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EllipsisWidth = EllipsisCharStep * 3.0f - 1.0f;
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}
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// Setup fallback character
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const ImWchar fallback_chars[] = { (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' };
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FallbackGlyph = FindGlyphNoFallback(FallbackChar);
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if (FallbackGlyph == NULL)
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{
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FallbackChar = FindFirstExistingGlyph(this, fallback_chars, IM_ARRAYSIZE(fallback_chars));
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FallbackGlyph = FindGlyphNoFallback(FallbackChar);
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if (FallbackGlyph == NULL)
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{
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FallbackGlyph = &Glyphs.back();
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FallbackChar = (ImWchar)FallbackGlyph->Codepoint;
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}
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}
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FallbackAdvanceX = FallbackGlyph->AdvanceX;
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for (int i = 0; i < max_codepoint + 1; i++)
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if (IndexAdvanceX[i] < 0.0f)
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IndexAdvanceX[i] = FallbackAdvanceX;
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}
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// API is designed this way to avoid exposing the 4K page size
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