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	Canceling text input with [esc] key uses stb_textedit facilities to restore original value. This makes restoration undoable using hotkeys.
Fixes #3008.
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		@@ -76,6 +76,7 @@ Other Changes:
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  those improvements in 1.73 makes them unnecessary. (#2722, #2770). [@rokups]
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					  those improvements in 1.73 makes them unnecessary. (#2722, #2770). [@rokups]
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- ColorEdit: "Copy As" context-menu tool shows hex values with a '#' prefix instead of '0x'.
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					- ColorEdit: "Copy As" context-menu tool shows hex values with a '#' prefix instead of '0x'.
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- ColorEdit: "Copy As" content-menu tool shows hex values both with/without alpha when available.
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					- ColorEdit: "Copy As" content-menu tool shows hex values both with/without alpha when available.
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					- InputText: Fix crash when executing undo action after clearing input with ESC (#3008). [@rokups]
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- MenuBar: Fix minor clipping issue where occasionally a menu text can overlap the right-most border.
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					- MenuBar: Fix minor clipping issue where occasionally a menu text can overlap the right-most border.
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- Window: Fix SetNextWindowBgAlpha(1.0f) failing to override alpha component. (#3007) [@Albog]
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					- Window: Fix SetNextWindowBgAlpha(1.0f) failing to override alpha component. (#3007) [@Albog]
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- Window: When testing for the presence of the ImGuiWindowFlags_NoBringToFrontOnFocus flag we
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					- Window: When testing for the presence of the ImGuiWindowFlags_NoBringToFrontOnFocus flag we
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@@ -3828,6 +3828,25 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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            {
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					            {
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                apply_new_text = state->InitialTextA.Data;
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					                apply_new_text = state->InitialTextA.Data;
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                apply_new_text_length = state->InitialTextA.Size - 1;
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					                apply_new_text_length = state->InitialTextA.Size - 1;
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					                // Select all text
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					                state->OnKeyPressed(STB_TEXTEDIT_K_TEXTSTART);
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					                state->OnKeyPressed(STB_TEXTEDIT_K_TEXTEND | STB_TEXTEDIT_K_SHIFT);
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					                // Paste converted text or empty buffer
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					                if (state->InitialTextA.size() > 1)
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					                {
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					                    ImVector<ImWchar> w_text;
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					                    const char* apply_new_text_end = apply_new_text + apply_new_text_length + 1;
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					                    w_text.resize(ImTextCountCharsFromUtf8(apply_new_text, apply_new_text_end));
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					                    ImTextStrFromUtf8(w_text.Data, w_text.Size, apply_new_text, apply_new_text_end);
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					                    ImStb::stb_textedit_paste(state, &state->Stb, w_text.Data, w_text.Size);
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					                }
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					                else
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					                {
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					                    ImWchar empty = 0;
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					                    ImStb::stb_textedit_paste(state, &state->Stb, &empty, 0);
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					                }
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            }
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					            }
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        }
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					        }
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