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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_sdlrenderer.cpp # backends/imgui_impl_sdlrenderer.h # imgui.cpp # imgui_widgets.cpp
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@@ -340,7 +340,7 @@ void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandL
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// Project scissor/clipping rectangles into framebuffer space
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ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y);
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ImVec2 clip_max(pcmd->ClipRect.z - clip_off.x, pcmd->ClipRect.w - clip_off.y);
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if (clip_max.x < clip_min.x || clip_max.y < clip_min.y)
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if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
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continue;
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// Apply Scissor/clipping rectangle, Bind texture, Draw
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