diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 1f030e482..8af53f4df 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -61,6 +61,7 @@ Other Changes: - Shift+Enter in multi-line editor always adds a new line, regardless of ImGuiInputTextFlags_CtrlEnterForNewLine being set or not. (#9239) - Style: border sizes are now scaled (and rounded) by ScaleAllSizes(). +- Demo: fixed IMGUI_DEMO_MARKER locations for examples applets. (#9261, #3689) [@pthom] - Clipper: - Clear `DisplayStart`/`DisplayEnd` fields when `Step()` returns false. - Added `UserIndex` helper storage. This is solely a convenience for cases where diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 130e5f7a8..5112f4ac9 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -656,7 +656,6 @@ void ImGui::ShowDemoWindow(bool* p_open) static void DemoWindowMenuBar(ImGuiDemoWindowData* demo_data) { - IMGUI_DEMO_MARKER("Menu"); if (ImGui::BeginMenuBar()) { if (ImGui::BeginMenu("Menu")) @@ -8753,11 +8752,13 @@ static void ShowExampleAppMainMenuBar() { if (ImGui::BeginMenu("File")) { + IMGUI_DEMO_MARKER("Menu/File"); ShowExampleMenuFile(); ImGui::EndMenu(); } if (ImGui::BeginMenu("Edit")) { + IMGUI_DEMO_MARKER("Menu/Edit"); if (ImGui::MenuItem("Undo", "Ctrl+Z")) {} if (ImGui::MenuItem("Redo", "Ctrl+Y", false, false)) {} // Disabled item ImGui::Separator(); @@ -8872,7 +8873,6 @@ struct ExampleAppConsole ExampleAppConsole() { - IMGUI_DEMO_MARKER("Examples/Console"); ClearLog(); memset(InputBuf, 0, sizeof(InputBuf)); HistoryPos = -1; @@ -8926,6 +8926,7 @@ struct ExampleAppConsole ImGui::End(); return; } + IMGUI_DEMO_MARKER("Examples/Console"); // As a specific feature guaranteed by the library, after calling Begin() the last Item represent the title bar. // So e.g. IsItemHovered() will return true when hovering the title bar. @@ -9461,6 +9462,8 @@ struct ExampleAppPropertyEditor void Draw(ExampleTreeNode* root_node) { + IMGUI_DEMO_MARKER("Examples/Property editor"); + // Left side: draw tree // - Currently using a table to benefit from RowBg feature // - Our tree node are all of equal height, facilitating the use of a clipper. @@ -9847,9 +9850,9 @@ static void ShowExampleAppConstrainedResize(bool* p_open) const bool window_open = ImGui::Begin("Example: Constrained Resize", p_open, window_flags); if (!window_padding) ImGui::PopStyleVar(); + IMGUI_DEMO_MARKER("Examples/Constrained Resizing window"); if (window_open) { - IMGUI_DEMO_MARKER("Examples/Constrained Resizing window"); if (ImGui::GetIO().KeyShift) { // Display a dummy viewport (in your real app you would likely use ImageButton() to display a texture) @@ -9912,7 +9915,7 @@ static void ShowExampleAppSimpleOverlay(bool* p_open) ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background if (ImGui::Begin("Example: Simple overlay", p_open, window_flags)) { - IMGUI_DEMO_MARKER("Examples/Simple Overlay"); + IMGUI_DEMO_MARKER("Examples/Simple overlay"); // Scroll up to the beginning of this function to see overlay flags ImGui::Text("Simple overlay\n" "(right-click to change position)"); ImGui::Separator(); if (ImGui::IsMousePosValid()) @@ -9952,6 +9955,7 @@ static void ShowExampleAppFullscreen(bool* p_open) if (ImGui::Begin("Example: Fullscreen window", p_open, flags)) { + IMGUI_DEMO_MARKER("Examples/Fullscreen window"); ImGui::Checkbox("Use work area instead of main area", &use_work_area); ImGui::SameLine(); HelpMarker("Main Area = entire viewport,\nWork Area = entire viewport minus sections used by the main menu bars, task bars etc.\n\nEnable the main-menu bar in Examples menu to see the difference."); @@ -9988,12 +9992,13 @@ static void ShowExampleAppWindowTitles(bool*) // Using "##" to display same title but have unique identifier. ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 100), ImGuiCond_FirstUseEver); ImGui::Begin("Same title as another window##1"); - IMGUI_DEMO_MARKER("Examples/Manipulating window titles"); + IMGUI_DEMO_MARKER("Examples/Manipulating window titles##1"); ImGui::Text("This is window 1.\nMy title is the same as window 2, but my identifier is unique."); ImGui::End(); ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 200), ImGuiCond_FirstUseEver); ImGui::Begin("Same title as another window##2"); + IMGUI_DEMO_MARKER("Examples/Manipulating window titles##2");; ImGui::Text("This is window 2.\nMy title is the same as window 1, but my identifier is unique."); ImGui::End(); @@ -10002,6 +10007,7 @@ static void ShowExampleAppWindowTitles(bool*) sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime() / 0.25f) & 3], ImGui::GetFrameCount()); ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 300), ImGuiCond_FirstUseEver); ImGui::Begin(buf); + IMGUI_DEMO_MARKER("Examples/Manipulating window titles##3"); ImGui::Text("This window has a changing title."); ImGui::End(); } @@ -10026,7 +10032,7 @@ static void ShowExampleAppCustomRendering(bool* p_open) ImGui::End(); return; } - IMGUI_DEMO_MARKER("Examples/Custom Rendering"); + IMGUI_DEMO_MARKER("Examples/Custom rendering"); // Tip: If you do a lot of custom rendering, you probably want to use your own geometrical types and benefit of // overloaded operators, etc. Define IM_VEC2_CLASS_EXTRA in imconfig.h to create implicit conversions between your @@ -10037,6 +10043,7 @@ static void ShowExampleAppCustomRendering(bool* p_open) { if (ImGui::BeginTabItem("Primitives")) { + IMGUI_DEMO_MARKER("Examples/Custom rendering/Primitives"); ImGui::PushItemWidth(-ImGui::GetFontSize() * 15); ImDrawList* draw_list = ImGui::GetWindowDrawList(); @@ -10164,6 +10171,7 @@ static void ShowExampleAppCustomRendering(bool* p_open) if (ImGui::BeginTabItem("Canvas")) { + IMGUI_DEMO_MARKER("Examples/Custom rendering/Canvas"); static ImVector points; static ImVec2 scrolling(0.0f, 0.0f); static bool opt_enable_grid = true; @@ -10261,6 +10269,7 @@ static void ShowExampleAppCustomRendering(bool* p_open) if (ImGui::BeginTabItem("BG/FG draw lists")) { + IMGUI_DEMO_MARKER("Examples/Custom rendering/BG & FG draw lists"); static bool draw_bg = true; static bool draw_fg = true; ImGui::Checkbox("Draw in Background draw list", &draw_bg); @@ -10282,6 +10291,7 @@ static void ShowExampleAppCustomRendering(bool* p_open) // but you can also instantiate your own ImDrawListSplitter if you need to nest them. if (ImGui::BeginTabItem("Draw Channels")) { + IMGUI_DEMO_MARKER("Examples/Custom rendering/Draw Channels"); ImDrawList* draw_list = ImGui::GetWindowDrawList(); { ImGui::Text("Blue shape is drawn first: appears in back"); @@ -10454,6 +10464,7 @@ void ShowExampleAppDocuments(bool* p_open) ImGui::End(); return; } + IMGUI_DEMO_MARKER("Examples/Documents"); // Menu if (ImGui::BeginMenuBar()) @@ -10763,6 +10774,7 @@ struct ExampleAssetsBrowser ImGui::End(); return; } + IMGUI_DEMO_MARKER("Examples/Assets Browser"); // Menu bar if (ImGui::BeginMenuBar())