Merge branch 'master' into docking

# Conflicts:
#	backends/imgui_impl_osx.mm
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
#	imgui_internal.h
This commit is contained in:
ocornut
2022-11-04 16:26:15 +01:00
9 changed files with 180 additions and 77 deletions

157
imgui.cpp
View File

@@ -392,6 +392,7 @@ CODE
- likewise io.MousePos and GetMousePos() will use OS coordinates.
If you query mouse positions to interact with non-imgui coordinates you will need to offset them, e.g. subtract GetWindowViewport()->Pos.
- 2022/10/26 (1.89) - commented out redirecting OpenPopupContextItem() which was briefly the name of OpenPopupOnItemClick() from 1.77 to 1.79.
- 2022/10/12 (1.89) - removed runtime patching of invalid "%f"/"%0.f" format strings for DragInt()/SliderInt(). This was obsoleted in 1.61 (May 2018). See 1.61 changelog for details.
- 2022/09/26 (1.89) - renamed and merged keyboard modifiers key enums and flags into a same set. Kept inline redirection enums (will obsolete).
- ImGuiKey_ModCtrl and ImGuiModFlags_Ctrl -> ImGuiMod_Ctrl
@@ -1338,6 +1339,13 @@ void ImGuiIO::ClearInputKeys()
}
KeyCtrl = KeyShift = KeyAlt = KeySuper = false;
KeyMods = ImGuiMod_None;
MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
for (int n = 0; n < IM_ARRAYSIZE(MouseDown); n++)
{
MouseDown[n] = false;
MouseDownDuration[n] = MouseDownDurationPrev[n] = -1.0f;
}
MouseWheel = MouseWheelH = 0.0f;
}
static ImGuiInputEvent* FindLatestInputEvent(ImGuiInputEventType type, int arg = -1)
@@ -4880,6 +4888,8 @@ void ImGui::NewFrame()
// [DEBUG] Update debug features
UpdateDebugToolItemPicker();
UpdateDebugToolStackQueries();
if (g.DebugLocateFrames > 0 && --g.DebugLocateFrames == 0)
g.DebugLocateId = 0;
// Create implicit/fallback window - which we will only render it if the user has added something to it.
// We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags.
@@ -5373,6 +5383,7 @@ void ImGui::EndFrame()
g.IO.Fonts->Locked = false;
// Clear Input data for next frame
g.IO.AppFocusLost = false;
g.IO.MouseWheel = g.IO.MouseWheelH = 0.0f;
g.IO.InputQueueCharacters.resize(0);
@@ -6017,8 +6028,7 @@ static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_cont
if (is_popup || is_menu) // Popups and menus bypass style.WindowMinSize by default, but we give then a non-zero minimum size to facilitate understanding problematic cases (e.g. empty popups)
size_min = ImMin(size_min, ImVec2(4.0f, 4.0f));
// FIXME-VIEWPORT-WORKAREA: May want to use GetWorkSize() instead of Size depending on the type of windows?
ImVec2 avail_size = window->Viewport->Size;
ImVec2 avail_size = window->Viewport->WorkSize;
if (window->ViewportOwned)
avail_size = ImVec2(FLT_MAX, FLT_MAX);
const int monitor_idx = window->ViewportAllowPlatformMonitorExtend;
@@ -6288,7 +6298,7 @@ static bool ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& s
return ret_auto_fit;
}
static inline void ClampWindowRect(ImGuiWindow* window, const ImRect& visibility_rect)
static inline void ClampWindowPos(ImGuiWindow* window, const ImRect& visibility_rect)
{
ImGuiContext& g = *GImGui;
ImVec2 size_for_clamping = window->Size;
@@ -6717,10 +6727,22 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window_stack_data.ParentLastItemDataBackup = g.LastItemData;
window_stack_data.StackSizesOnBegin.SetToCurrentState();
g.CurrentWindowStack.push_back(window_stack_data);
g.CurrentWindow = NULL;
if (flags & ImGuiWindowFlags_ChildMenu)
g.BeginMenuCount++;
// Update ->RootWindow and others pointers (before any possible call to FocusWindow)
if (first_begin_of_the_frame)
{
UpdateWindowParentAndRootLinks(window, flags, parent_window);
window->ParentWindowInBeginStack = parent_window_in_stack;
}
// Add to focus scope stack
PushFocusScope(window->ID);
window->NavRootFocusScopeId = g.CurrentFocusScopeId;
g.CurrentWindow = NULL;
// Add to popup stack
if (flags & ImGuiWindowFlags_Popup)
{
ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
@@ -6730,13 +6752,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->PopupId = popup_ref.PopupId;
}
// Update ->RootWindow and others pointers (before any possible call to FocusWindow)
if (first_begin_of_the_frame)
{
UpdateWindowParentAndRootLinks(window, flags, parent_window);
window->ParentWindowInBeginStack = parent_window_in_stack;
}
// Process SetNextWindow***() calls
// (FIXME: Consider splitting the HasXXX flags into X/Y components
bool window_pos_set_by_api = false;
@@ -7010,11 +7025,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// Clamp position/size so window stays visible within its viewport or monitor
// Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing.
// FIXME: Similar to code in GetWindowAllowedExtentRect()
if (!window_pos_set_by_api && !(flags & ImGuiWindowFlags_ChildWindow) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0)
if (!window_pos_set_by_api && !(flags & ImGuiWindowFlags_ChildWindow))
{
if (!window->ViewportOwned && viewport_rect.GetWidth() > 0 && viewport_rect.GetHeight() > 0.0f)
{
ClampWindowRect(window, visibility_rect);
ClampWindowPos(window, visibility_rect);
}
else if (window->ViewportOwned && g.PlatformIO.Monitors.Size > 0)
{
@@ -7022,7 +7037,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
const ImGuiPlatformMonitor* monitor = GetViewportPlatformMonitor(window->Viewport);
visibility_rect.Min = monitor->WorkPos + visibility_padding;
visibility_rect.Max = monitor->WorkPos + monitor->WorkSize - visibility_padding;
ClampWindowRect(window, visibility_rect);
ClampWindowPos(window, visibility_rect);
}
}
window->Pos = ImFloor(window->Pos);
@@ -7349,6 +7364,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
else
SetLastItemData(window->MoveId, g.CurrentItemFlags, IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false) ? ImGuiItemStatusFlags_HoveredRect : 0, title_bar_rect);
// [DEBUG]
if (g.DebugLocateId != 0 && (window->ID == g.DebugLocateId || window->MoveId == g.DebugLocateId))
DebugLocateItemResolveWithLastItem();
// [Test Engine] Register title bar / tab
if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
IMGUI_TEST_ENGINE_ITEM_ADD(g.LastItemData.Rect, g.LastItemData.ID);
@@ -7360,9 +7379,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
SetCurrentWindow(window);
}
// Pull/inherit current state
window->DC.NavFocusScopeIdCurrent = (flags & ImGuiWindowFlags_ChildWindow) ? parent_window->DC.NavFocusScopeIdCurrent : window->GetID("#FOCUSSCOPE"); // Inherit from parent only // -V595
if (!(flags & ImGuiWindowFlags_DockNodeHost))
PushClipRect(window->InnerClipRect.Min, window->InnerClipRect.Max, true);
@@ -7464,6 +7480,7 @@ void ImGui::End()
EndColumns();
if (!(window->Flags & ImGuiWindowFlags_DockNodeHost)) // Pop inner window clip rectangle
PopClipRect();
PopFocusScope();
// Stop logging
if (!(window->Flags & ImGuiWindowFlags_ChildWindow)) // FIXME: add more options for scope of logging
@@ -7580,7 +7597,7 @@ void ImGui::FocusWindow(ImGuiWindow* window)
g.NavMousePosDirty = true;
g.NavId = window ? window->NavLastIds[0] : 0; // Restore NavId
g.NavLayer = ImGuiNavLayer_Main;
g.NavFocusScopeId = 0;
g.NavFocusScopeId = window ? window->NavRootFocusScopeId : 0;
g.NavIdIsAlive = false;
// Close popups if any
@@ -8217,18 +8234,16 @@ void ImGui::ActivateItem(ImGuiID id)
void ImGui::PushFocusScope(ImGuiID id)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
g.FocusScopeStack.push_back(window->DC.NavFocusScopeIdCurrent);
window->DC.NavFocusScopeIdCurrent = id;
g.FocusScopeStack.push_back(id);
g.CurrentFocusScopeId = id;
}
void ImGui::PopFocusScope()
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
IM_ASSERT(g.FocusScopeStack.Size > 0); // Too many PopFocusScope() ?
window->DC.NavFocusScopeIdCurrent = g.FocusScopeStack.back();
g.FocusScopeStack.pop_back();
g.CurrentFocusScopeId = g.FocusScopeStack.Size ? g.FocusScopeStack.back() : 0;
}
// Note: this will likely be called ActivateItem() once we rework our Focus/Activation system!
@@ -8892,12 +8907,11 @@ void ImGui::UpdateInputEvents(bool trickle_fast_inputs)
g.InputEventsQueue.erase(g.InputEventsQueue.Data, g.InputEventsQueue.Data + event_n);
// Clear buttons state when focus is lost
// (this is useful so e.g. releasing Alt after focus loss on Alt-Tab doesn't trigger the Alt menu toggle)
// - this is useful so e.g. releasing Alt after focus loss on Alt-Tab doesn't trigger the Alt menu toggle.
// - we clear in EndFrame() and not now in order allow application/user code polling this flag
// (e.g. custom backend may want to clear additional data, custom widgets may want to react with a "canceling" event).
if (g.IO.AppFocusLost)
{
g.IO.ClearInputKeys();
g.IO.AppFocusLost = false;
}
}
@@ -9155,7 +9169,7 @@ void ImGui::ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, vo
if (log_callback) log_callback(user_data, "Recovered from missing PopStyleVar() in '%s'", window->Name);
PopStyleVar();
}
while (g.FocusScopeStack.Size > stack_sizes->SizeOfFocusScopeStack) //-V1044
while (g.FocusScopeStack.Size > stack_sizes->SizeOfFocusScopeStack + 1) //-V1044
{
if (log_callback) log_callback(user_data, "Recovered from missing PopFocusScope() in '%s'", window->Name);
PopFocusScope();
@@ -9335,6 +9349,9 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
if (!g.LogEnabled)
return false;
// [DEBUG]
if (id != 0 && id == g.DebugLocateId)
DebugLocateItemResolveWithLastItem();
//if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG]
// We need to calculate this now to take account of the current clipping rectangle (as items like Selectable may change them)
@@ -10610,12 +10627,12 @@ void ImGui::SetFocusID(ImGuiID id, ImGuiWindow* window)
if (g.NavWindow != window)
SetNavWindow(window);
// Assume that SetFocusID() is called in the context where its window->DC.NavLayerCurrent and window->DC.NavFocusScopeIdCurrent are valid.
// Assume that SetFocusID() is called in the context where its window->DC.NavLayerCurrent and g.CurrentFocusScopeId are valid.
// Note that window may be != g.CurrentWindow (e.g. SetFocusID call in InputTextEx for multi-line text)
const ImGuiNavLayer nav_layer = window->DC.NavLayerCurrent;
g.NavId = id;
g.NavLayer = nav_layer;
g.NavFocusScopeId = window->DC.NavFocusScopeIdCurrent;
g.NavFocusScopeId = g.CurrentFocusScopeId;
window->NavLastIds[nav_layer] = id;
if (g.LastItemData.ID == id)
window->NavRectRel[nav_layer] = WindowRectAbsToRel(window, g.LastItemData.NavRect);
@@ -10796,7 +10813,7 @@ static void ImGui::NavApplyItemToResult(ImGuiNavItemData* result)
ImGuiWindow* window = g.CurrentWindow;
result->Window = window;
result->ID = g.LastItemData.ID;
result->FocusScopeId = window->DC.NavFocusScopeIdCurrent;
result->FocusScopeId = g.CurrentFocusScopeId;
result->InFlags = g.LastItemData.InFlags;
result->RectRel = WindowRectAbsToRel(window, g.LastItemData.NavRect);
}
@@ -10863,7 +10880,7 @@ static void ImGui::NavProcessItem()
if (g.NavWindow != window)
SetNavWindow(window); // Always refresh g.NavWindow, because some operations such as FocusItem() may not have a window.
g.NavLayer = window->DC.NavLayerCurrent;
g.NavFocusScopeId = window->DC.NavFocusScopeIdCurrent;
g.NavFocusScopeId = g.CurrentFocusScopeId;
g.NavIdIsAlive = true;
window->NavRectRel[window->DC.NavLayerCurrent] = WindowRectAbsToRel(window, nav_bb); // Store item bounding box (relative to window position)
}
@@ -11055,7 +11072,8 @@ void ImGui::NavInitWindow(ImGuiWindow* window, bool force_reinit)
if (window->Flags & ImGuiWindowFlags_NoNavInputs)
{
g.NavId = g.NavFocusScopeId = 0;
g.NavId = 0;
g.NavFocusScopeId = window->NavRootFocusScopeId;
return;
}
@@ -11065,7 +11083,7 @@ void ImGui::NavInitWindow(ImGuiWindow* window, bool force_reinit)
IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: from NavInitWindow(), init_for_nav=%d, window=\"%s\", layer=%d\n", init_for_nav, window->Name, g.NavLayer);
if (init_for_nav)
{
SetNavID(0, g.NavLayer, 0, ImRect());
SetNavID(0, g.NavLayer, window->NavRootFocusScopeId, ImRect());
g.NavInitRequest = true;
g.NavInitRequestFromMove = false;
g.NavInitResultId = 0;
@@ -11075,7 +11093,7 @@ void ImGui::NavInitWindow(ImGuiWindow* window, bool force_reinit)
else
{
g.NavId = window->NavLastIds[0];
g.NavFocusScopeId = 0;
g.NavFocusScopeId = window->NavRootFocusScopeId;
}
}
@@ -11399,7 +11417,7 @@ void ImGui::NavUpdateCreateMoveRequest()
inner_rect_rel.Min.y = clamp_y ? (inner_rect_rel.Min.y + pad_y) : -FLT_MAX;
inner_rect_rel.Max.y = clamp_y ? (inner_rect_rel.Max.y - pad_y) : +FLT_MAX;
window->NavRectRel[g.NavLayer].ClipWithFull(inner_rect_rel);
g.NavId = g.NavFocusScopeId = 0;
g.NavId = 0;
}
}
@@ -11582,7 +11600,7 @@ static void ImGui::NavUpdateCancelRequest()
// Clear NavLastId for popups but keep it for regular child window so we can leave one and come back where we were
if (g.NavWindow && ((g.NavWindow->Flags & ImGuiWindowFlags_Popup) || !(g.NavWindow->Flags & ImGuiWindowFlags_ChildWindow)))
g.NavWindow->NavLastIds[0] = 0;
g.NavId = g.NavFocusScopeId = 0;
g.NavId = 0;
}
}
@@ -12294,7 +12312,6 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop
}
// Render default drop visuals
// FIXME-DRAGDROP: Settle on a proper default visuals for drop target.
payload.Preview = was_accepted_previously;
flags |= (g.DragDropSourceFlags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect); // Source can also inhibit the preview (useful for external sources that live for 1 frame)
if (!(flags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect) && payload.Preview)
@@ -12308,6 +12325,12 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop
return &payload;
}
// FIXME-DRAGDROP: Settle on a proper default visuals for drop target.
void ImGui::RenderDragDropTargetRect(const ImRect& bb)
{
GetWindowDrawList()->AddRect(bb.Min - ImVec2(3.5f, 3.5f), bb.Max + ImVec2(3.5f, 3.5f), GetColorU32(ImGuiCol_DragDropTarget), 0.0f, 0, 2.0f);
}
const ImGuiPayload* ImGui::GetDragDropPayload()
{
ImGuiContext& g = *GImGui;
@@ -18494,6 +18517,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
Text("ITEMS");
Indent();
Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, GetInputSourceName(g.ActiveIdSource));
DebugLocateItemOnHover(g.ActiveId);
Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
int active_id_using_key_input_count = 0;
@@ -18503,12 +18527,14 @@ void ImGui::ShowMetricsWindow(bool* p_open)
Text("HoveredId: 0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Not displaying g.HoveredId as it is update mid-frame
Text("HoverDelayId: 0x%08X, Timer: %.2f, ClearTimer: %.2f", g.HoverDelayId, g.HoverDelayTimer, g.HoverDelayClearTimer);
Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize);
DebugLocateItemOnHover(g.DragDropPayload.SourceId);
Unindent();
Text("NAV,FOCUS");
Indent();
Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL");
Text("NavId: 0x%08X, NavLayer: %d", g.NavId, g.NavLayer);
DebugLocateItemOnHover(g.NavId);
Text("NavInputSource: %s", GetInputSourceName(g.NavInputSource));
Text("NavActive: %d, NavVisible: %d", g.IO.NavActive, g.IO.NavVisible);
Text("NavActivateId/DownId/PressedId/InputId: %08X/%08X/%08X/%08X", g.NavActivateId, g.NavActivateDownId, g.NavActivatePressedId, g.NavActivateInputId);
@@ -19045,13 +19071,10 @@ void ImGui::DebugNodeWindow(ImGuiWindow* window, const char* label)
{
ImRect r = window->NavRectRel[layer];
if (r.Min.x >= r.Max.y && r.Min.y >= r.Max.y)
{
BulletText("NavLastIds[%d]: 0x%08X", layer, window->NavLastIds[layer]);
continue;
}
BulletText("NavLastIds[%d]: 0x%08X at +(%.1f,%.1f)(%.1f,%.1f)", layer, window->NavLastIds[layer], r.Min.x, r.Min.y, r.Max.x, r.Max.y);
if (IsItemHovered())
GetForegroundDrawList(window)->AddRect(r.Min + window->Pos, r.Max + window->Pos, IM_COL32(255, 255, 0, 255));
else
BulletText("NavLastIds[%d]: 0x%08X at +(%.1f,%.1f)(%.1f,%.1f)", layer, window->NavLastIds[layer], r.Min.x, r.Min.y, r.Max.x, r.Max.y);
DebugLocateItemOnHover(window->NavLastIds[layer]);
}
BulletText("NavLayersActiveMask: %X, NavLastChildNavWindow: %s", window->DC.NavLayersActiveMask, window->NavLastChildNavWindow ? window->NavLastChildNavWindow->Name : "NULL");
@@ -19176,6 +19199,20 @@ void ImGui::ShowDebugLogWindow(bool* p_open)
const char* line_begin = g.DebugLogIndex.get_line_begin(g.DebugLogBuf.c_str(), line_no);
const char* line_end = g.DebugLogIndex.get_line_end(g.DebugLogBuf.c_str(), line_no);
TextUnformatted(line_begin, line_end);
ImRect text_rect = g.LastItemData.Rect;
if (IsItemHovered())
for (const char* p = line_begin; p < line_end - 10; p++)
{
ImGuiID id = 0;
if (p[0] != '0' || (p[1] != 'x' && p[1] != 'X') || sscanf(p + 2, "%X", &id) != 1)
continue;
ImVec2 p0 = CalcTextSize(line_begin, p);
ImVec2 p1 = CalcTextSize(p, p + 10);
g.LastItemData.Rect = ImRect(text_rect.Min + ImVec2(p0.x, 0.0f), text_rect.Min + ImVec2(p0.x + p1.x, p1.y));
if (IsMouseHoveringRect(g.LastItemData.Rect.Min, g.LastItemData.Rect.Max, true))
DebugLocateItemOnHover(id);
p += 10;
}
}
if (GetScrollY() >= GetScrollMaxY())
SetScrollHereY(1.0f);
@@ -19188,6 +19225,38 @@ void ImGui::ShowDebugLogWindow(bool* p_open)
// [SECTION] OTHER DEBUG TOOLS (ITEM PICKER, STACK TOOL)
//-----------------------------------------------------------------------------
static const ImU32 DEBUG_LOCATE_ITEM_COLOR = IM_COL32(0, 255, 0, 255); // Green
void ImGui::DebugLocateItem(ImGuiID target_id)
{
ImGuiContext& g = *GImGui;
g.DebugLocateId = target_id;
g.DebugLocateFrames = 2;
}
void ImGui::DebugLocateItemOnHover(ImGuiID target_id)
{
if (target_id == 0 || !IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenBlockedByPopup))
return;
ImGuiContext& g = *GImGui;
DebugLocateItem(target_id);
GetForegroundDrawList(g.CurrentWindow)->AddRect(g.LastItemData.Rect.Min - ImVec2(3.0f, 3.0f), g.LastItemData.Rect.Max + ImVec2(3.0f, 3.0f), DEBUG_LOCATE_ITEM_COLOR);
}
void ImGui::DebugLocateItemResolveWithLastItem()
{
ImGuiContext& g = *GImGui;
ImGuiLastItemData item_data = g.LastItemData;
g.DebugLocateId = 0;
ImDrawList* draw_list = GetForegroundDrawList(g.CurrentWindow);
ImRect r = item_data.Rect;
r.Expand(3.0f);
ImVec2 p1 = g.IO.MousePos;
ImVec2 p2 = ImVec2((p1.x < r.Min.x) ? r.Min.x : (p1.x > r.Max.x) ? r.Max.x : p1.x, (p1.y < r.Min.y) ? r.Min.y : (p1.y > r.Max.y) ? r.Max.y : p1.y);
draw_list->AddRect(r.Min, r.Max, DEBUG_LOCATE_ITEM_COLOR);
draw_list->AddLine(p1, p2, DEBUG_LOCATE_ITEM_COLOR);
}
// [DEBUG] Item picker tool - start with DebugStartItemPicker() - useful to visually select an item and break into its call-stack.
void ImGui::UpdateDebugToolItemPicker()
{