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ImStrv: Fixed various compile errors/warnings.
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@@ -12047,7 +12047,7 @@ void ImGui::OpenPopup(ImStrv str_id, ImGuiPopupFlags popup_flags)
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{
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ImGuiContext& g = *GImGui;
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ImGuiID id = g.CurrentWindow->GetID(str_id);
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IMGUI_DEBUG_LOG_POPUP("[popup] OpenPopup(\"%.*s\" -> 0x%08X\n", (int)(str_id.End - str_id.Begin), str_id, id);
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IMGUI_DEBUG_LOG_POPUP("[popup] OpenPopup(\"%.*s\" -> 0x%08X\n", (int)(str_id.End - str_id.Begin), str_id.Begin, id);
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OpenPopupEx(id, popup_flags);
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}
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@@ -15948,7 +15948,7 @@ void ImGui::DebugRenderKeyboardPreview(ImDrawList* draw_list)
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// Helper tool to diagnose between text encoding issues and font loading issues. Pass your UTF-8 string and verify that there are correct.
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void ImGui::DebugTextEncoding(ImStrv str)
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{
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Text("Text: \"%s\"", str);
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Text("Text: \"%.*s\"", (int)str.length(), str.Begin);
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if (!BeginTable("##DebugTextEncoding", 4, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable))
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return;
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TableSetupColumn("Offset");
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@@ -15961,7 +15961,7 @@ void ImGui::DebugTextEncoding(ImStrv str)
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unsigned int c;
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const int c_utf8_len = ImTextCharFromUtf8(&c, p, str.End);
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TableNextColumn();
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Text("%d", (int)(size_t)(p - str));
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Text("%d", (int)(p - str.Begin));
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TableNextColumn();
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for (int byte_index = 0; byte_index < c_utf8_len; byte_index++)
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{
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@@ -15970,7 +15970,7 @@ void ImGui::DebugTextEncoding(ImStrv str)
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Text("0x%02X", (int)(unsigned char)p[byte_index]);
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}
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TableNextColumn();
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TextUnformatted(p, p + c_utf8_len);
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TextUnformatted(ImStrv(p, p + c_utf8_len));
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if (!GetFont()->IsGlyphInFont((ImWchar)c))
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{
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SameLine();
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