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Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
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@@ -108,6 +108,11 @@ int main(int, char**)
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}
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if (done)
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break;
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if (::IsIconic(hwnd))
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{
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::Sleep(10);
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continue;
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}
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// Start the Dear ImGui frame
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ImGui_ImplOpenGL3_NewFrame();
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