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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_glfw.cpp # backends/imgui_impl_osx.mm # backends/imgui_impl_sdl.cpp # backends/imgui_impl_win32.cpp # imgui.cpp # imgui.h # imgui_internal.h # imgui_widgets.cpp
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@@ -714,7 +714,7 @@ void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, c
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// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
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void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness)
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{
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if (points_count < 2)
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if (points_count < 2 || (col & IM_COL32_A_MASK) == 0)
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return;
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const bool closed = (flags & ImDrawFlags_Closed) != 0;
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@@ -972,7 +972,7 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
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// - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing.
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void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
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{
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if (points_count < 3)
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if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
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return;
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const ImVec2 uv = _Data->TexUvWhitePixel;
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@@ -3581,19 +3581,17 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, Im
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while (y + line_height < clip_rect.y && s < text_end)
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{
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const char* line_end = (const char*)memchr(s, '\n', text_end - s);
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if (!line_end)
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line_end = text_end;
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if (word_wrap_enabled)
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{
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// FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPositionA().
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// If the specs for CalcWordWrapPositionA() were reworked to optionally return on \n we could combine both.
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// However it is still better than nothing performing the fast-forward!
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s = CalcWordWrapPositionA(scale, s, line_end, wrap_width);
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s = CalcWordWrapPositionA(scale, s, line_end ? line_end : text_end, wrap_width);
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s = CalcWordWrapNextLineStartA(s, text_end);
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}
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else
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{
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s = line_end + 1;
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s = line_end ? line_end + 1 : text_end;
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}
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y += line_height;
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}
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