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	Cleanup - using ImRect more consistently for ImGui-side cliprect data
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							| @@ -544,10 +544,10 @@ static void             LoadSettings(); | ||||
| static void             SaveSettings(); | ||||
| static void             MarkSettingsDirty(); | ||||
|  | ||||
| static void             PushClipRect(const ImVec4& clip_rect, bool clipped_by_current = true); | ||||
| static void             PushClipRect(const ImRect& clip_rect, bool clipped_by_current = true); | ||||
| static void             PushColumnClipRect(int column_index = -1); | ||||
| static void             PopClipRect(); | ||||
| static ImVec4           GetVisibleRect(); | ||||
| static ImRect           GetVisibleRect(); | ||||
|  | ||||
| static bool             BeginPopupEx(const char* str_id, ImGuiWindowFlags extra_flags); | ||||
| static void             CloseInactivePopups(); | ||||
| @@ -1622,7 +1622,7 @@ bool ImGui::IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when | ||||
|     ImGuiState& g = *GImGui; | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|  | ||||
|     if (!bb.Overlaps(ImRect(window->ClipRect))) | ||||
|     if (!bb.Overlaps(window->ClipRect)) | ||||
|     { | ||||
|         if (!id || *id != GImGui->ActiveId) | ||||
|             if (clip_even_when_logged || !g.LogEnabled) | ||||
| @@ -2194,23 +2194,22 @@ static void AddWindowToRenderList(ImVector<ImDrawList*>& out_render_list, ImGuiW | ||||
|     } | ||||
| } | ||||
|  | ||||
| static void PushClipRect(const ImVec4& clip_rect, bool clipped) | ||||
| static void PushClipRect(const ImRect& clip_rect, bool clipped) | ||||
| { | ||||
|     ImGuiWindow* window = ImGui::GetCurrentWindow(); | ||||
|  | ||||
|     ImVec4 cr = clip_rect; | ||||
|     ImRect cr = clip_rect; | ||||
|     if (clipped) | ||||
|     { | ||||
|         // Clip with existing clip rect | ||||
|         const ImVec4 cur_cr = window->ClipRect; | ||||
|         cr = ImVec4(ImMax(cr.x, cur_cr.x), ImMax(cr.y, cur_cr.y), ImMin(cr.z, cur_cr.z), ImMin(cr.w, cur_cr.w)); | ||||
|         // Clip our argument with the current clip rect | ||||
|         cr.Clip(window->ClipRect); | ||||
|     } | ||||
|     cr.z = ImMax(cr.x, cr.z); | ||||
|     cr.w = ImMax(cr.y, cr.w); | ||||
|     cr.Max.x = ImMax(cr.Min.x, cr.Max.x); | ||||
|     cr.Max.y = ImMax(cr.Min.y, cr.Max.y); | ||||
|  | ||||
|     IM_ASSERT(cr.x <= cr.z && cr.y <= cr.w); | ||||
|     IM_ASSERT(cr.Min.x <= cr.Max.x && cr.Min.y <= cr.Max.y); | ||||
|     window->ClipRect = cr; | ||||
|     window->DrawList->PushClipRect(cr); | ||||
|     window->DrawList->PushClipRect(ImVec4(cr.Min.x, cr.Min.y, cr.Max.x, cr.Max.y)); | ||||
| } | ||||
|  | ||||
| static void PopClipRect() | ||||
| @@ -2646,11 +2645,8 @@ void ImGui::CalcListClipping(int items_count, float items_height, int* out_items | ||||
|     } | ||||
|  | ||||
|     const ImVec2 pos = window->DC.CursorPos; | ||||
|     const float clip_y1 = window->ClipRect.y; | ||||
|     const float clip_y2 = window->ClipRect.w; | ||||
|  | ||||
|     int start = (int)((clip_y1 - pos.y) / items_height); | ||||
|     int end = (int)((clip_y2 - pos.y) / items_height); | ||||
|     int start = (int)((window->ClipRect.Min.y - pos.y) / items_height); | ||||
|     int end = (int)((window->ClipRect.Max.y - pos.y) / items_height); | ||||
|     start = ImClamp(start, 0, items_count); | ||||
|     end = ImClamp(end + 1, start, items_count); | ||||
|     *out_items_display_start = start; | ||||
| @@ -2937,12 +2933,12 @@ void ImGui::SetTooltip(const char* fmt, ...) | ||||
|     va_end(args); | ||||
| } | ||||
|  | ||||
| static ImVec4 GetVisibleRect() | ||||
| static ImRect GetVisibleRect() | ||||
| { | ||||
|     ImGuiState& g = *GImGui; | ||||
|     if (g.IO.DisplayVisibleMin.x != g.IO.DisplayVisibleMax.x && g.IO.DisplayVisibleMin.y != g.IO.DisplayVisibleMax.y) | ||||
|         return ImVec4(g.IO.DisplayVisibleMin.x, g.IO.DisplayVisibleMin.y, g.IO.DisplayVisibleMax.x, g.IO.DisplayVisibleMax.y); | ||||
|     return ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y); | ||||
|         return ImRect(g.IO.DisplayVisibleMin, g.IO.DisplayVisibleMax); | ||||
|     return ImRect(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y); | ||||
| } | ||||
|  | ||||
| void ImGui::BeginTooltip() | ||||
| @@ -3897,10 +3893,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ | ||||
|         window->Collapsed = parent_window && parent_window->Collapsed; | ||||
|  | ||||
|         if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0) | ||||
|         { | ||||
|             const ImVec4 clip_rect_t = window->ClipRect; | ||||
|             window->Collapsed |= (clip_rect_t.x >= clip_rect_t.z || clip_rect_t.y >= clip_rect_t.w); | ||||
|         } | ||||
|             window->Collapsed |= (window->ClipRect.Min.x >= window->ClipRect.Max.x || window->ClipRect.Min.y >= window->ClipRect.Max.y); | ||||
|  | ||||
|         // We also hide the window from rendering because we've already added its border to the command list. | ||||
|         // (we could perform the check earlier in the function but it is simpler at this point) | ||||
| @@ -4780,17 +4773,17 @@ void ImGui::TextUnformatted(const char* text, const char* text_end) | ||||
|         const char* line = text; | ||||
|         const float line_height = ImGui::GetTextLineHeight(); | ||||
|         const ImVec2 text_pos = window->DC.CursorPos + ImVec2(0.0f, window->DC.CurrentLineTextBaseOffset); | ||||
|         const ImVec4 clip_rect = window->ClipRect; | ||||
|         const ImRect clip_rect = window->ClipRect; | ||||
|         ImVec2 text_size(0,0); | ||||
|  | ||||
|         if (text_pos.y <= clip_rect.w) | ||||
|         if (text_pos.y <= clip_rect.Max.y) | ||||
|         { | ||||
|             ImVec2 pos = text_pos; | ||||
|  | ||||
|             // Lines to skip (can't skip when logging text) | ||||
|             if (!g.LogEnabled) | ||||
|             { | ||||
|                 int lines_skippable = (int)((clip_rect.y - text_pos.y) / line_height); | ||||
|                 int lines_skippable = (int)((clip_rect.Min.y - text_pos.y) / line_height); | ||||
|                 if (lines_skippable > 0) | ||||
|                 { | ||||
|                     int lines_skipped = 0; | ||||
| @@ -8325,8 +8318,7 @@ void ImGui::Dummy(const ImVec2& size) | ||||
| bool ImGui::IsRectVisible(const ImVec2& size) | ||||
| { | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|     ImRect r(window->ClipRect); | ||||
|     return r.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size)); | ||||
|     return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size)); | ||||
| } | ||||
|  | ||||
| void ImGui::BeginGroup() | ||||
|   | ||||
| @@ -570,7 +570,7 @@ struct ImGuiWindow | ||||
|  | ||||
|     ImGuiDrawContext        DC;                                 // Temporary per-window data, reset at the beginning of the frame | ||||
|     ImVector<ImGuiID>       IDStack;                            // ID stack. ID are hashes seeded with the value at the top of the stack | ||||
|     ImVec4                  ClipRect;                           // = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2. | ||||
|     ImRect                  ClipRect;                           // = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2. | ||||
|     ImRect                  ClippedWindowRect;                  // = ClipRect just after setup in Begin() | ||||
|     int                     LastFrameDrawn; | ||||
|     float                   ItemWidthDefault; | ||||
|   | ||||
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