InputText: allow callback to update buffer while in read-only mode (fix for imgui_memory_editor 0.54 in read-only mode).

See https://github.com/ocornut/imgui_club/pull/46
This commit is contained in:
ocornut
2024-08-21 13:25:45 +02:00
parent 59e69dc6df
commit 8a946b69e9
2 changed files with 2 additions and 1 deletions

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@@ -4912,7 +4912,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
if (callback_data.SelectionEnd != utf8_selection_end || buf_dirty) { state->Stb.select_end = (callback_data.SelectionEnd == callback_data.SelectionStart) ? state->Stb.select_start : ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd); }
if (buf_dirty)
{
IM_ASSERT(!is_readonly);
// Callback may update buffer and thus set buf_dirty even in read-only mode.
IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text!
InputTextReconcileUndoStateAfterUserCallback(state, callback_data.Buf, callback_data.BufTextLen); // FIXME: Move the rest of this block inside function and rename to InputTextReconcileStateAfterUserCallback() ?
if (callback_data.BufTextLen > backup_current_text_length && is_resizable)