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Backends: Vulkan: reworked swap-chain resize handling for secondary viewports to work with typical Linux setups. (#2626, #3390, #3758, #7508, #7513)
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@@ -228,11 +228,12 @@ struct ImGui_ImplVulkan_WindowRenderBuffers
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// Helper structure we store in the void* RendererUserData field of each ImGuiViewport to easily retrieve our backend data.
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struct ImGui_ImplVulkan_ViewportData
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{
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ImGui_ImplVulkanH_Window Window; // Used by secondary viewports only
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ImGui_ImplVulkan_WindowRenderBuffers RenderBuffers; // Used by all viewports
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bool WindowOwned;
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ImGui_ImplVulkanH_Window Window; // Used by secondary viewports only
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ImGui_ImplVulkan_WindowRenderBuffers RenderBuffers; // Used by all viewports
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bool SwapChainNeedRebuild; // Flag when viewport swapchain resized in the middle of processing a frame
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ImGui_ImplVulkan_ViewportData() { WindowOwned = false; memset(&RenderBuffers, 0, sizeof(RenderBuffers)); }
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ImGui_ImplVulkan_ViewportData() { WindowOwned = SwapChainNeedRebuild = false; memset(&RenderBuffers, 0, sizeof(RenderBuffers)); }
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~ImGui_ImplVulkan_ViewportData() { }
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};
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@@ -1731,13 +1732,25 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
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ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
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VkResult err;
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if (vd->SwapChainNeedRebuild)
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{
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ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
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vd->SwapChainNeedRebuild = false;
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}
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ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
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ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
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{
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{
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err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fsd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->FrameIndex);
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check_vk_result(err);
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fd = &wd->Frames[wd->FrameIndex];
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err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fsd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->FrameIndex);
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if (err == VK_ERROR_OUT_OF_DATE_KHR)
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{
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// Since we are not going to swap this frame anyway, it's ok that recreation happens on next frame.
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vd->SwapChainNeedRebuild = true;
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return;
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}
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check_vk_result(err);
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fd = &wd->Frames[wd->FrameIndex];
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}
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for (;;)
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{
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@@ -1863,6 +1876,9 @@ static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
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ImGui_ImplVulkanH_Window* wd = &vd->Window;
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ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
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if (vd->SwapChainNeedRebuild) // Frame data became invalid in the middle of rendering
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return;
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VkResult err;
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uint32_t present_index = wd->FrameIndex;
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@@ -1876,9 +1892,11 @@ static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
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info.pImageIndices = &present_index;
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err = vkQueuePresentKHR(v->Queue, &info);
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if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
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ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &vd->Window, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
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else
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check_vk_result(err);
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{
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vd->SwapChainNeedRebuild = true;
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return;
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}
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check_vk_result(err);
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wd->FrameIndex = (wd->FrameIndex + 1) % wd->ImageCount; // This is for the next vkWaitForFences()
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wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores
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