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+Squashed: Optimized shader source code encoding by ocornut (#8163, #7998, #7988) (squashed to avoid storing both in git history, 130 KB->62 KB)
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@@ -37,6 +37,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_sdl3_vulkan", "exam
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_win32_vulkan", "example_win32_vulkan\example_win32_vulkan.vcxproj", "{0A1E32DF-E0F4-4CCE-B3DC-9644C503BD88}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_sdl3_sdlgpu3", "example_sdl3_sdlgpu3\example_sdl3_sdlgpu3.vcxproj", "{C22CB6F8-39A5-4DDA-90ED-4ACA4E81E1E5}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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@@ -181,6 +183,14 @@ Global
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{0A1E32DF-E0F4-4CCE-B3DC-9644C503BD88}.Release|Win32.Build.0 = Release|Win32
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{0A1E32DF-E0F4-4CCE-B3DC-9644C503BD88}.Release|x64.ActiveCfg = Release|x64
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{0A1E32DF-E0F4-4CCE-B3DC-9644C503BD88}.Release|x64.Build.0 = Release|x64
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{C22CB6F8-39A5-4DDA-90ED-4ACA4E81E1E5}.Debug|Win32.ActiveCfg = Debug|Win32
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{C22CB6F8-39A5-4DDA-90ED-4ACA4E81E1E5}.Debug|Win32.Build.0 = Debug|Win32
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{C22CB6F8-39A5-4DDA-90ED-4ACA4E81E1E5}.Debug|x64.ActiveCfg = Debug|x64
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{C22CB6F8-39A5-4DDA-90ED-4ACA4E81E1E5}.Debug|x64.Build.0 = Debug|x64
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{C22CB6F8-39A5-4DDA-90ED-4ACA4E81E1E5}.Release|Win32.ActiveCfg = Release|Win32
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{C22CB6F8-39A5-4DDA-90ED-4ACA4E81E1E5}.Release|Win32.Build.0 = Release|Win32
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{C22CB6F8-39A5-4DDA-90ED-4ACA4E81E1E5}.Release|x64.ActiveCfg = Release|x64
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{C22CB6F8-39A5-4DDA-90ED-4ACA4E81E1E5}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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