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Backends: DX10, DX11, DX12, OpenGL3, Vulkan, WGPU: Assert when CreateDeviceObjects() calls return false.
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@@ -642,7 +642,8 @@ void ImGui_ImplDX10_NewFrame()
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IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplDX10_Init()?");
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if (!bd->pVertexShader)
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ImGui_ImplDX10_CreateDeviceObjects();
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if (!ImGui_ImplDX10_CreateDeviceObjects())
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IM_ASSERT(0 && "ImGui_ImplDX10_CreateDeviceObjects() failed!");
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}
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//-----------------------------------------------------------------------------
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