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https://github.com/ocornut/imgui.git
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Backends: DX10, DX11, DX12, OpenGL3, Vulkan, WGPU: Assert when CreateDeviceObjects() calls return false.
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@@ -642,7 +642,8 @@ void ImGui_ImplDX10_NewFrame()
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IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplDX10_Init()?");
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if (!bd->pVertexShader)
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ImGui_ImplDX10_CreateDeviceObjects();
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if (!ImGui_ImplDX10_CreateDeviceObjects())
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IM_ASSERT(0 && "ImGui_ImplDX10_CreateDeviceObjects() failed!");
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}
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//-----------------------------------------------------------------------------
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@@ -662,7 +662,8 @@ void ImGui_ImplDX11_NewFrame()
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IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplDX11_Init()?");
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if (!bd->pVertexShader)
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ImGui_ImplDX11_CreateDeviceObjects();
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if (!ImGui_ImplDX11_CreateDeviceObjects())
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IM_ASSERT(0 && "ImGui_ImplDX11_CreateDeviceObjects() failed!");
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}
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//-----------------------------------------------------------------------------
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@@ -914,7 +914,8 @@ void ImGui_ImplDX12_NewFrame()
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IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplDX12_Init()?");
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if (!bd->pPipelineState)
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ImGui_ImplDX12_CreateDeviceObjects();
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if (!ImGui_ImplDX12_CreateDeviceObjects())
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IM_ASSERT(0 && "ImGui_ImplDX12_CreateDeviceObjects() failed!");
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}
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//-----------------------------------------------------------------------------
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@@ -431,7 +431,8 @@ void ImGui_ImplOpenGL3_NewFrame()
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ImGui_ImplOpenGL3_InitLoader(); // Lazily init loader if not already done for e.g. DLL boundaries.
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if (!bd->ShaderHandle)
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ImGui_ImplOpenGL3_CreateDeviceObjects();
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if (!ImGui_ImplOpenGL3_CreateDeviceObjects())
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IM_ASSERT(0 && "ImGui_ImplOpenGL3_CreateDeviceObjects() failed!");
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}
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static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_width, int fb_height, GLuint vertex_array_object)
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@@ -965,21 +966,24 @@ bool ImGui_ImplOpenGL3_CreateDeviceObjects()
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GL_CALL(vert_handle = glCreateShader(GL_VERTEX_SHADER));
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glShaderSource(vert_handle, 2, vertex_shader_with_version, nullptr);
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glCompileShader(vert_handle);
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CheckShader(vert_handle, "vertex shader");
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if (!CheckShader(vert_handle, "vertex shader"))
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return false;
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const GLchar* fragment_shader_with_version[2] = { bd->GlslVersionString, fragment_shader };
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GLuint frag_handle;
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GL_CALL(frag_handle = glCreateShader(GL_FRAGMENT_SHADER));
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glShaderSource(frag_handle, 2, fragment_shader_with_version, nullptr);
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glCompileShader(frag_handle);
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CheckShader(frag_handle, "fragment shader");
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if (!CheckShader(frag_handle, "fragment shader"))
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return false;
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// Link
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bd->ShaderHandle = glCreateProgram();
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glAttachShader(bd->ShaderHandle, vert_handle);
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glAttachShader(bd->ShaderHandle, frag_handle);
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glLinkProgram(bd->ShaderHandle);
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CheckProgram(bd->ShaderHandle, "shader program");
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if (!CheckProgram(bd->ShaderHandle, "shader program"))
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return false;
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glDetachShader(bd->ShaderHandle, vert_handle);
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glDetachShader(bd->ShaderHandle, frag_handle);
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@@ -1236,7 +1236,8 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info)
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}
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#endif
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ImGui_ImplVulkan_CreateDeviceObjects();
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if (!ImGui_ImplVulkan_CreateDeviceObjects())
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IM_ASSERT(0 && "ImGui_ImplVulkan_CreateDeviceObjects() failed!"); // <- Can't be hit yet.
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return true;
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}
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@@ -901,7 +901,8 @@ void ImGui_ImplWGPU_NewFrame()
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{
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ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
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if (!bd->pipelineState)
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ImGui_ImplWGPU_CreateDeviceObjects();
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if (!ImGui_ImplWGPU_CreateDeviceObjects())
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IM_ASSERT(0 && "ImGui_ImplWGPU_CreateDeviceObjects() failed!");
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}
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//-----------------------------------------------------------------------------
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