Backends: GLFW: passing null window to glfwGetClipboardString()/glfwSetClipboardString().

This commit is contained in:
ocornut
2024-08-22 18:13:34 +02:00
parent bf75504d7a
commit 8e40104795
2 changed files with 6 additions and 5 deletions

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@@ -62,6 +62,8 @@ Other changes:
provide a way to do a portable sleep. (#7844)
- Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853) [@madebr, @ocornut]
- Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*.
- Backends: GLFW: passing null window to glfwGetClipboardString()/glfwSetClipboardString()
since GLFW own tests are doing that and it seems unnecessary.
- Examples: GLFW (all), SDL2 (all), SDL3 (all), Win32+OpenGL3: rework examples main loop
to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)