Merge branch 'master' into docking

# Conflicts:
#	backends/imgui_impl_vulkan.cpp
#	imgui.cpp
#	imgui_demo.cpp
This commit is contained in:
ocornut
2026-03-11 21:07:46 +01:00
28 changed files with 244 additions and 370 deletions

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@@ -41,6 +41,18 @@ HOW TO UPDATE?
Breaking Changes:
- Separator(): fixed a legacy quirk where Separator() was submitting a zero-height
item for layout purpose, even though it draws a 1-pixel separator.
The fix could affect code e.g. computing height from multiple widgets in order to
allocate vertical space for a footer or multi-line status bar. (#2657, #9263)
The "Console" example had such a bug:
float footer_height = style.ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
BeginChild("ScrollingRegion", { 0, -footer_height });
Should be:
float footer_height = style.ItemSpacing.y + style.SeparatorSize + ImGui::GetFrameHeightWithSpacing();
BeginChild("ScrollingRegion", { 0, -footer_height });
When such idiom was used and assuming zero-height Separator, it is likely that
in 1.92.7 the resulting window will have unexpected 1 pixel scrolling range.
- Combo(), ListBox(): commented out legacy signatures which were obsoleted in 1.90
(Nov 2023), when the getter callback type was changed from:
getter type: bool (*getter)(void* user_data, int idx, const char** out_text)
@@ -60,22 +72,44 @@ Other Changes:
- InputText:
- Shift+Enter in multi-line editor always adds a new line, regardless of
ImGuiInputTextFlags_CtrlEnterForNewLine being set or not. (#9239)
- Style: border sizes are now scaled (and rounded) by ScaleAllSizes().
- Demo: fixed IMGUI_DEMO_MARKER locations for examples applets. (#9261, #3689) [@pthom]
- Reworked io.ConfigInputTextEnterKeepActive mode so that pressing Enter will
deactivate/reactivate the item in order for e.g. IsItemDeactivatedAfterEdit()
signals to be emitted the same way regardless of that setting. (#9001, #9115)
- Style:
- Border sizes are now scaled (and rounded) by ScaleAllSizes().
- When using large values with ScallAllSizes(), the following items thickness
are scaled to integer amounts:
- InputText Caret/cursor thickness. (#7031)
- CloseButton() thickness.
- TextLink() underline thickness.
- ColorButton() border thickness.
- Separator() thickness, via scaling newly added style.SeparatorSize. (#2657, #9263)
- Clipper:
- Clear `DisplayStart`/`DisplayEnd` fields when `Step()` returns false.
- Added `UserIndex` helper storage. This is solely a convenience for cases where
you may want to carry an index around.
- Scrollbar:
- Implemented a custom tweak to extend hit-testing bounding box when window is sitting
at the edge of a viewport (e.g. fullscreen or docked window), so that e.g. mouse the
mouse at the extreme of the screen will reach the scrollbar. (#9276)
- Demo: fixed IMGUI_DEMO_MARKER locations for examples applets. (#9261, #3689) [@pthom]
- Backends:
- SDLGPU3: removed unnecessary call to SDL_WaitForGPUIdle when releasing
vertex/index buffers. (#9262) [@jaenis]
- WebGPU: fixed version check for Emscripten 5.0.0+.
- WebGPU: removed support for Emscripten <4.0.10. (#9281) [@ypujante]
- Examples:
- Emscripten: added `tabindex=-1` to canvas in our shell_minimal.htm. Without it,
the canvas was not focusable in the DOM, which in turn make some backends
(e.g. pongasoft/emscripten-glfw) not receive focus loss events. (#9259) [@pthom]
- WGPU: fixed undefined behaviors in example code for requesting adapter
- Emscripten: fixed minor rendering issues with our HTML shell. (#9281) [@ypujante]
- hidden small blue outline when canvas is focused on Chrome.
- hidden scrollbar in Firefox.
- Vulkan: added ImGui_ImplVulkan_PipelineInfo::ExtraDynamicStates[] to allow specifying
extra dynamic states to add when creating the VkPipeline. (#9211) [@DziubanMaciej]
- WebGPU: fixed undefined behaviors in example code for requesting adapter
and device. (#9246, #9256) [@r-lyeh]
- GLFW/SDL2/SDL3+WebGPU: removed suport for Emscripten <4.0.10. (#9281) [@ypujante]
Docking+Viewports Branch:

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@@ -55,6 +55,7 @@ or view this file with any Markdown viewer.
- Handy [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started) guide to integrate Dear ImGui in an existing application.
- 20+ standalone example applications using e.g. OpenGL/DirectX are provided in the [examples/](https://github.com/ocornut/imgui/blob/master/examples/) folder to explain how to integrate Dear ImGui with your own engine/application. You can run those applications and explore them.
- See demo code in [imgui_demo.cpp](https://github.com/ocornut/imgui/blob/master/imgui_demo.cpp) and particularly the `ImGui::ShowDemoWindow()` function. The demo covers most features of Dear ImGui, so you can read the code and see its output.
- See pthom's online [imgui_explorer](https://pthom.github.io/imgui_explorer) which is a web version of the demo with a source code browser.
- See documentation: [Backends](https://github.com/ocornut/imgui/blob/master/docs/BACKENDS.md), [Examples](https://github.com/ocornut/imgui/blob/master/docs/EXAMPLES.md), [Fonts](https://github.com/ocornut/imgui/blob/master/docs/FONTS.md).
- See documentation and comments at the top of [imgui.cpp](https://github.com/ocornut/imgui/blob/master/imgui.cpp) + general API comments in [imgui.h](https://github.com/ocornut/imgui/blob/master/imgui.h).
- The [Glossary](https://github.com/ocornut/imgui/wiki/Glossary) page may be useful.

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@@ -110,11 +110,10 @@ Reading the changelogs is a good way to keep up to date with the things Dear ImG
### Demo
Calling the `ImGui::ShowDemoWindow()` function will create a demo window showcasing a variety of features and examples. The code is always available for reference in `imgui_demo.cpp`.
- [Web version of the demo](https://pthom.github.io/imgui_manual_online/manual/imgui_manual.html) courtesy of [@pthom](https://github.com/pthom).
- [Screenshot of the demo](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v167/v167-misc.png).
- [imgui_explorer](https://pthom.github.io/imgui_explorer): Web version of the demo w/ source code browser, courtesy of [@pthom](https://github.com/pthom).
You should be able to build the examples from sources. If you don't, let us know! If you want to have a quick look at some Dear ImGui features, you can download Windows binaries of the demo app here:
- [imgui-demo-binaries-20250625.zip](https://www.dearimgui.com/binaries/imgui-demo-binaries-20250625.zip) (Windows, 1.92.0, built 2025/06/25, master) or [older binaries](https://www.dearimgui.com/binaries).
- [imgui-demo-binaries-20260225.zip](https://www.dearimgui.com/binaries/imgui-demo-binaries-20260225.zip) (Windows, 1.92.6, built 2026/02/25, master) or [older binaries](https://www.dearimgui.com/binaries).
### Gallery