Fixed Tesselation -> Tessellation in comments.

This commit is contained in:
ocornut
2026-09-07 16:38:38 +02:00
parent 53d421955f
commit 9090ba71e5
3 changed files with 6 additions and 6 deletions

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@@ -395,8 +395,8 @@ IMPLEMENTING SUPPORT for ImGuiBackendFlags_RendererHasTextures:
When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
You can read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2026/08/03 (1.93.0) - Style: obsoleted `style.CurveTessellationTol (default 1.25)` which was in Pixels² unit in favor of `style.CurveTesselationMaxError` (default 1.12)` which is in Pixels unit.
- style.CurveTesselationMaxError == sqrf(style.CurveTessellationTol).
- 2026/08/03 (1.93.0) - Style: obsoleted `style.CurveTessellationTol (default 1.25)` which was in Pixels² unit in favor of `style.CurveTessellationMaxError` (default 1.12)` which is in Pixels unit.
- style.CurveTessellationMaxError == sqrf(style.CurveTessellationTol).
- 2026/07/20 (1.92.9) - DragXXX, SliderXXX, InputScalar: with `ImGuiItemFlags_LiveEditOnInputScalar` now defaulting to being disabled:
inputting a value with the keyboard doesn't write intermediate values to backing variable. (#9476)
- Before: DragFloat() with user typing "123" --> write back 1, then 12, then 123.
@@ -1572,7 +1572,7 @@ ImGuiStyle::ImGuiStyle()
DisplaySafeAreaPadding = ImVec2(3,3); // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
MouseCursorScale = 1.0f; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later.
// Rendering & Tesselation
// Rendering & Tessellation
AntiAliasedLines = true; // Enable anti-aliased lines/borders. Disable if you are really tight on CPU/GPU.
AntiAliasedLinesUseTex = true; // Enable anti-aliased lines/borders using textures where possible. Require backend to render with bilinear filtering (NOT point/nearest filtering).
AntiAliasedFill = true; // Enable anti-aliased filled shapes (rounded rectangles, circles, etc.).