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Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui_demo.cpp # imgui_internal.h
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@@ -432,7 +432,7 @@ static void ImGui_ImplDX12_CreateFontsTexture()
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hr = cmdList->Close();
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IM_ASSERT(SUCCEEDED(hr));
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cmdQueue->ExecuteCommandLists(1, (ID3D12CommandList* const*) &cmdList);
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cmdQueue->ExecuteCommandLists(1, (ID3D12CommandList* const*)&cmdList);
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hr = cmdQueue->Signal(fence, 1);
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IM_ASSERT(SUCCEEDED(hr));
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@@ -582,7 +582,8 @@ bool ImGui_ImplDX12_CreateDeviceObjects()
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psoDesc.VS = { vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize() };
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// Create the input layout
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static D3D12_INPUT_ELEMENT_DESC local_layout[] = {
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static D3D12_INPUT_ELEMENT_DESC local_layout[] =
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{
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{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)IM_OFFSETOF(ImDrawVert, pos), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)IM_OFFSETOF(ImDrawVert, uv), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (UINT)IM_OFFSETOF(ImDrawVert, col), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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