(Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)

This commit is contained in:
ocornut
2024-10-07 16:45:34 +02:00
parent 19b494df89
commit 92b94980c6
19 changed files with 69 additions and 79 deletions

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@@ -6,9 +6,6 @@
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
// Important: on 32-bit systems, user texture binding is only supported if your imconfig file has '#define ImTextureID ImU64'.
// See imgui_impl_vulkan.cpp file for details.
// The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/