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(Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
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@@ -6,10 +6,6 @@
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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// Important: to compile on 32-bit systems, the DirectX12 backend requires code to be compiled with '#define ImTextureID ImU64'.
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// This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*.
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// This define is set in the example .vcxproj file and need to be replicated in your app or by adding it to your imconfig.h file.
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#include "imgui.h"
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#include "imgui_impl_win32.h"
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#include "imgui_impl_dx12.h"
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