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Backends: SDL2, SDL3: maximum room for sanitizer to not be zealous.
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@@ -136,7 +136,7 @@ struct ImGui_ImplSDL2_Data
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SDL_Renderer* Renderer;
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Uint64 Time;
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char* ClipboardTextData;
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char BackendPlatformName[40];
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char BackendPlatformName[48];
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// Mouse handling
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Uint32 MouseWindowID;
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