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Merge branch 'master' into docking
# Conflicts: # .github/workflows/build.yml # backends/imgui_impl_opengl2.cpp # backends/imgui_impl_opengl3.cpp # backends/imgui_impl_sdl2.cpp # examples/example_apple_metal4/main.mm # imgui.cpp
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@@ -45,6 +45,8 @@ Breaking Changes:
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was obsoleted in 1.90.7 (May 2024). Use `ImGuiTreeNodeFlags_SpanLabelWidth`.
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- ColorEdit: obsoleted SetColorEditOptions() function added in 1.51 (June 2017) in
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of directly poking to io.ConfigColorEditFlags. More consistent and easier to discover.
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- Drag and Drop: commented out legacy name `ImGuiDragDropFlags_SourceAutoExpirePayload`
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which obsoleted in 1.90.9 (July 2024). Use `ImGuiDragDropFlags_PayloadAutoExpire`.
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Other Changes:
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@@ -58,9 +60,50 @@ Other Changes:
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- Fixed double-click collapse toggle not owning the mouse button. If a
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`SetNextWindowPos()` with pivot was queued in the same frame, the second
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click could trigger another item in the same window. (#9439) [@Cleroth]
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- Added `ImGuiItemFlags_LiveEditOnInputText` and `ImGuiItemFlags_LiveEditOnInputScalar`
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flags to configure the timing of applying edits of backing variables when typing
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values using a keyboard.
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(#701, #9476, #3936, #3946, #5904, #6284, #8149, #8065, #8665, #9117, #9299, #700, #1351,
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#1875, #2060, #2215, #2380, #2550, #3083, #3338, #3556, #4373, #4714, #4885, #5184,
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#5777, #6707, #6766, #8004, #8303, #8915, #9308)
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- Until now:
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- Edits where always applied immediately to backing variable, which is equivalent
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to the `ImGuiItemFlags_LiveEditXXX` flags being enabled.
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- Typing '123' in an integer field would output successively 1, 12 then 123.
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- Most uses of `IsItemDeactivatedAfterEdit()` or `ImGuiInputTextFlags_EnterReturnsTrue`
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were actually workarounds for this issue. Advanced applications would typically
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use `IsItemDeactivatedAfterEdit()` to distinguish transactions.
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Workarounds often required a backing store for scalar values, and there were
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also a few niggles related to `IsItemDeactivatedAfterEdit()` when using +/-
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buttons of an `InputInt()` widgets.
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Many of those situations can now be naturally simplified by disabling
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`ImGuiItemFlags_LiveEditOnInputScalar`, which is expected to become the default.
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- The new flags allows disabling this behavior selectively for strings fields
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such as `InputText()` vs scalar fields: `SliderInt()`, `InputFloat()`, etc.
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- When LiveEdit is disabled, edits are applied when pressing enter, tabbing out,
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clearing a field or deactivating due to a focus loss.
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- The flag may be altered programmatically:
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PushItemFlag(ImGuiItemFlags_LiveEditOnInputScalar, false); // Disable for scalars
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SliderInt(...);
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PopItemFlag();
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PushItemFlag(ImGuiItemFlags_LiveEditOnInput, true); // Enable for all
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SliderInt(...);
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PopItemFlag();
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But with upcoming new defaults it is expected you shouldn't touch them much.
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- Both flags currently defaults to true, which matches previous behavior.
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- The expectation is that for strings/text, enabling LiveEdit is a better default.
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- The expectation is that for scalars, disable LiveEdit is a better default.
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- The short-term intent is to change `ImGuiItemFlags_LiveEditOnInputScalar` to
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default to being disabled, as soon as we get more feedback from users (SOON).
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- We intentionally are not adding `io.ConfigLiveEditXXX` fields to dictate the
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default value of each `ImGuiItemFlags_LiveEditXXX`, because this is not
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expected to be a user preference but a programmer/widget preferences.
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Also, we strive to make the toolkit consistent.
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- InputText:
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- Added `style.InputTextCursorSize` to configure cursor/caret thickness. (#7031, #9409)
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This is automatically scaled by `style.ScaleAllSizes()`.
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- Reworked `io.ConfigInputTextEnterKeepActive` mode so that pressing
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Ctrl+Enter or Shift+Enter still allows to deactivate. (#9239)
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- Tables:
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- Redesigned/rewrote code to reconcile columns and settings on topology changes. (#9108)
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- When a column label is passed to TableSetupColumn(), the underlying identifier
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@@ -146,14 +189,28 @@ Other Changes:
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- Misc:
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- Added IM_DEBUG_BREAK() handler for GCC+AArch64/ARM64. [@tom-seddon]
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- Backends:
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- Android:
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- Clear mouse position on touch release (AMOTION_EVENT_ACTION_UP) to prevent
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items from staying in hovered state. (#6627, #9474) [@Turtle-PB]
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- Metal4:
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- Added new Metal 4 backend (forked from Metal 3 backend). (#9458, #9451) [@AmelieHeinrich]
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- Added Metal-cpp support enabled with `IMGUI_IMPL_METAL_CPP` define. (#9461) [@MERL10N]
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- OpenGL2:
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- Backup and restore GL_UNPACK_ROW_LENGTH and GL_UNPACK_ALIGNMENT when updating texture
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to avoid altering caller GL state. (#8802, #9473) [@Turtle-PB]
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- OpenGL3:
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- GLSL version detection assume GLSL 410 when GL context is 4.1.
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Fixes an issue running on macOS with Wine. [#9427, #6577) [@perminovVS]
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- Expose selected render state in ImGui_ImplOpenGL3_RenderState, allowing to
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dynamically select between use of glBindSampler() and glTexParameter(). (#9378)
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- Backup and restore GL_UNPACK_ROW_LENGTH and GL_UNPACK_ALIGNMENT when updating texture
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to avoid altering caller GL state. (#8802, #9473) [@Turtle-PB]
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- SDL2:
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- Restore SDL_StartTextInput()/SDL_StopTextInput() in IME handler for on-screen keyboard
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support on Android. (#7636, #9474) [@Turtle-PB]
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- SDLRenderer3:
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- Fixed sampler change which didn't work on all graphics backends. (#7616, #9470, #9378)
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- Fixed default sampler not being Linear. Regression in 1.92.8. (#7616, #9470, #9378) [@ShiroKSH]
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- Win32:
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- Uses `SetProcessDpiAwarenessContext()` instead of `SetThreadDpiAwarenessContext()`
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when available, fixing OpenGL DPI scaling issues as e.g. NVIDIA drivers tends
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