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ImStrv: Step 2 - change ImStrv typedef to struct, perform all other logic conversion.
Squashed commits (initially a commit from rokups + many rework by ocornut. keeping them separate commits made rebasing unnecessarily tricking so merged from 2024/02) ImStrv: many fixes (see details), added imconfig class extension example, added natvis description. ImStrv: rework toward ensuring End is always set to constant can be compile time calculated ImStrv: using length(), fix ambiguous empty() function, fix altered behaviors, removed unused operators. ImStrv: various tweaks and fixes. removed ImGuiTextRange from ImGuiTextFilter, fix test engine hooks, removed constructor only used twice.
This commit is contained in:
@@ -1695,15 +1695,14 @@ void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const Im
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PathStroke(col, 0, thickness);
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}
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void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
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void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, ImStrv text, float wrap_width, const ImVec4* cpu_fine_clip_rect)
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{
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if ((col & IM_COL32_A_MASK) == 0)
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return;
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// Accept null ranges
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if (text_begin == text_end || text_begin[0] == 0)
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if (text.Begin == text.End)
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return;
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// No need to strlen() here: font->RenderText() will do it and may early out.
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// Pull default font/size from the shared ImDrawListSharedData instance
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if (font == NULL)
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@@ -1719,12 +1718,12 @@ void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32
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clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
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clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
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}
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font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, (cpu_fine_clip_rect != NULL) ? ImDrawTextFlags_CpuFineClip : ImDrawTextFlags_None);
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font->RenderText(this, font_size, pos, col, clip_rect, text, wrap_width, (cpu_fine_clip_rect != NULL) ? ImDrawTextFlags_CpuFineClip : ImDrawTextFlags_None);
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}
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void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
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void ImDrawList::AddText(const ImVec2& pos, ImU32 col, ImStrv text)
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{
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AddText(_Data->Font, _Data->FontSize, pos, col, text_begin, text_end);
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AddText(_Data->Font, _Data->FontSize, pos, col, text);
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}
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void ImDrawList::AddImage(ImTextureRef tex_ref, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
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@@ -3085,11 +3084,13 @@ static unsigned int stb_decompress(unsigned char* output, const unsigned char* i
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static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
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static void Decode85(ImStrv src, unsigned char* dst)
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{
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while (*src)
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const char* p = src.Begin;
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const char* p_end = src.End;
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while (p < p_end)
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{
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unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
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unsigned int tmp = Decode85Byte(p[0]) + 85 * (Decode85Byte(p[1]) + 85 * (Decode85Byte(p[2]) + 85 * (Decode85Byte(p[3]) + 85 * Decode85Byte(p[4]))));
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dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
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src += 5;
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p += 5;
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dst += 4;
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}
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}
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@@ -3144,8 +3145,9 @@ ImFont* ImFontAtlas::AddFontFromFileTTF(ImStrv filename, float size_pixels, cons
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{
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// Store a short copy of filename into into the font name for convenience
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const char* p;
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for (p = filename + ImStrlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
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ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s", p);
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for (p = filename.End; p > filename.Begin && p[-1] != '/' && p[-1] != '\\'; p--) {}
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filename.Begin = p;
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ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%.*s", (int)filename.length(), filename.Begin);
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}
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return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
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}
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@@ -3179,7 +3181,7 @@ ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_d
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ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(ImStrv compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
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{
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int compressed_ttf_size = (((int)ImStrlen(compressed_ttf_data_base85) + 4) / 5) * 4;
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int compressed_ttf_size = (((int)compressed_ttf_data_base85.length() + 4) / 5) * 4;
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void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
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Decode85(compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
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ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
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@@ -5013,13 +5015,13 @@ const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese()
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// [SECTION] ImFontGlyphRangesBuilder
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//-----------------------------------------------------------------------------
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void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
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void ImFontGlyphRangesBuilder::AddText(ImStrv text)
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{
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while (text_end ? (text < text_end) : *text)
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while (!text.empty())
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{
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unsigned int c = 0;
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int c_len = ImTextCharFromUtf8(&c, text, text_end);
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text += c_len;
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int c_len = ImTextCharFromUtf8(&c, text.Begin, text.End);
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text.Begin += c_len;
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if (c_len == 0)
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break;
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AddChar((ImWchar)c);
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@@ -5354,7 +5356,7 @@ const char* ImTextCalcWordWrapNextLineStart(const char* text, const char* text_e
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// Simple word-wrapping for English, not full-featured. Please submit failing cases!
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// This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
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// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
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const char* ImFontCalcWordWrapPositionEx(ImFont* font, float size, const char* text, const char* text_end, float wrap_width, ImDrawTextFlags flags)
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const char* ImFontCalcWordWrapPositionEx(ImFont* font, float size, const char* text_begin, const char* text_end, float wrap_width, ImDrawTextFlags flags)
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{
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// For references, possible wrap point marked with ^
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// "aaa bbb, ccc,ddd. eee fff. ggg!"
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@@ -5376,12 +5378,11 @@ const char* ImFontCalcWordWrapPositionEx(ImFont* font, float size, const char* t
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float blank_width = 0.0f;
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wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
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const char* word_end = text;
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const char* word_end = text_begin;
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const char* prev_word_end = NULL;
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bool inside_word = true;
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const char* s = text;
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IM_ASSERT(text_end != NULL);
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const char* s = text_begin;
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while (s < text_end)
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{
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unsigned int c = (unsigned int)*s;
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@@ -5452,30 +5453,29 @@ const char* ImFontCalcWordWrapPositionEx(ImFont* font, float size, const char* t
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// Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
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// +1 may not be a character start point in UTF-8 but it's ok because caller loops use (text >= word_wrap_eol).
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if (s == text && text < text_end)
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if (s == text_begin && text_begin < text_end)
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return s + ImTextCountUtf8BytesFromChar(s, text_end);
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return s;
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}
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const char* ImFont::CalcWordWrapPosition(float size, const char* text, const char* text_end, float wrap_width)
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const char* ImFont::CalcWordWrapPosition(float size, ImStrv text, float wrap_width)
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{
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return ImFontCalcWordWrapPositionEx(this, size, text, text_end, wrap_width, ImDrawTextFlags_None);
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return ImFontCalcWordWrapPositionEx(this, size, text.Begin, text.End, wrap_width, ImDrawTextFlags_None);
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}
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ImVec2 ImFontCalcTextSizeEx(ImFont* font, float size, float max_width, float wrap_width, const char* text_begin, const char* text_end_display, const char* text_end, const char** out_remaining, ImVec2* out_offset, ImDrawTextFlags flags)
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{
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if (!text_end)
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text_end = text_begin + ImStrlen(text_begin); // FIXME-OPT: Need to avoid this.
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if (!text_end_display)
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text_end_display = text_end;
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ImFontBaked* baked = font->GetFontBaked(size);
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const float line_height = size;
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const float scale = line_height / baked->Size;
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ImVec2 text_size = ImVec2(0, 0);
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float line_width = 0.0f;
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if (!text_end_display)
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text_end_display = text_end;
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const bool word_wrap_enabled = (wrap_width > 0.0f);
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const char* word_wrap_eol = NULL;
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@@ -5553,9 +5553,9 @@ ImVec2 ImFontCalcTextSizeEx(ImFont* font, float size, float max_width, float wra
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return text_size;
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}
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ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** out_remaining)
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ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, ImStrv text, const char** out_remaining)
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{
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return ImFontCalcTextSizeEx(this, size, max_width, wrap_width, text_begin, text_end, text_end, out_remaining, NULL, ImDrawTextFlags_None);
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return ImFontCalcTextSizeEx(this, size, max_width, wrap_width, text.Begin, text.End, text.End, out_remaining, NULL, ImDrawTextFlags_None);
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}
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// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
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@@ -5599,7 +5599,7 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, Im
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// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
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// DO NOT CALL DIRECTLY THIS WILL CHANGE WIDLY IN 2025-2025. Use ImDrawList::AddText().
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void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, ImDrawTextFlags flags)
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void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, ImStrv text, float wrap_width, ImDrawTextFlags flags)
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{
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// Align to be pixel perfect
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begin:
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@@ -5608,9 +5608,6 @@ begin:
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if (y > clip_rect.w)
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return;
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if (!text_end)
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text_end = text_begin + ImStrlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
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const float line_height = size;
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ImFontBaked* baked = GetFontBaked(size);
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@@ -5619,7 +5616,8 @@ begin:
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const bool word_wrap_enabled = (wrap_width > 0.0f);
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// Fast-forward to first visible line
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const char* s = text_begin;
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const char* s = text.Begin;
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const char* text_end = text.End;
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if (y + line_height < clip_rect.y)
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while (y + line_height < clip_rect.y && s < text_end)
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{
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@@ -5634,7 +5632,7 @@ begin:
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}
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else
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{
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s = line_end ? line_end + 1 : text_end;
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s = line_end ? line_end + 1 : text.End;
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}
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y += line_height;
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}
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