Backends: amend comments to state that bilinear filtering is required ahead of 1.93.

This commit is contained in:
ocornut
2026-07-31 22:07:01 +02:00
parent f1cc2ae15e
commit 9b7699f325
12 changed files with 12 additions and 22 deletions

View File

@@ -591,7 +591,7 @@ void ImGui_ImplSDLGPU3_CreateDeviceObjects()
if (bd->TexSamplerLinear == nullptr)
{
// Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
// Bilinear sampling is required.
SDL_GPUSamplerCreateInfo sampler_info = {};
sampler_info.min_filter = SDL_GPU_FILTER_LINEAR;
sampler_info.mag_filter = SDL_GPU_FILTER_LINEAR;