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	Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
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		| @@ -85,11 +85,11 @@ | ||||
|     <ClCompile> | ||||
|       <WarningLevel>Level4</WarningLevel> | ||||
|       <Optimization>Disabled</Optimization> | ||||
|       <AdditionalIncludeDirectories>%SDL_DIR%\include;$(SolutionDir)\libs\gl3w;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
|       <AdditionalIncludeDirectories>%SDL2_DIR%\include;$(SolutionDir)\libs\gl3w;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
|     </ClCompile> | ||||
|     <Link> | ||||
|       <GenerateDebugInformation>true</GenerateDebugInformation> | ||||
|       <AdditionalLibraryDirectories>%SDL_DIR%\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||||
|       <AdditionalLibraryDirectories>%SDL2_DIR%\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||||
|       <AdditionalDependencies>opengl32.lib;SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||||
|       <SubSystem>Console</SubSystem> | ||||
|       <IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries> | ||||
| @@ -99,11 +99,11 @@ | ||||
|     <ClCompile> | ||||
|       <WarningLevel>Level4</WarningLevel> | ||||
|       <Optimization>Disabled</Optimization> | ||||
|       <AdditionalIncludeDirectories>%SDL_DIR%\include;$(SolutionDir)\libs\gl3w;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
|       <AdditionalIncludeDirectories>%SDL2_DIR%\include;$(SolutionDir)\libs\gl3w;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
|     </ClCompile> | ||||
|     <Link> | ||||
|       <GenerateDebugInformation>true</GenerateDebugInformation> | ||||
|       <AdditionalLibraryDirectories>%SDL_DIR%\lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||||
|       <AdditionalLibraryDirectories>%SDL2_DIR%\lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||||
|       <AdditionalDependencies>opengl32.lib;SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||||
|       <SubSystem>Console</SubSystem> | ||||
|       <IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries> | ||||
| @@ -115,14 +115,14 @@ | ||||
|       <Optimization>MaxSpeed</Optimization> | ||||
|       <FunctionLevelLinking>true</FunctionLevelLinking> | ||||
|       <IntrinsicFunctions>true</IntrinsicFunctions> | ||||
|       <AdditionalIncludeDirectories>%SDL_DIR%\include;$(SolutionDir)\libs\gl3w;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
|       <AdditionalIncludeDirectories>%SDL2_DIR%\include;$(SolutionDir)\libs\gl3w;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
|       <BufferSecurityCheck>false</BufferSecurityCheck> | ||||
|     </ClCompile> | ||||
|     <Link> | ||||
|       <GenerateDebugInformation>true</GenerateDebugInformation> | ||||
|       <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||||
|       <OptimizeReferences>true</OptimizeReferences> | ||||
|       <AdditionalLibraryDirectories>%SDL_DIR%\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||||
|       <AdditionalLibraryDirectories>%SDL2_DIR%\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||||
|       <AdditionalDependencies>opengl32.lib;SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||||
|       <SubSystem>Console</SubSystem> | ||||
|       <IgnoreSpecificDefaultLibraries> | ||||
| @@ -135,14 +135,14 @@ | ||||
|       <Optimization>MaxSpeed</Optimization> | ||||
|       <FunctionLevelLinking>true</FunctionLevelLinking> | ||||
|       <IntrinsicFunctions>true</IntrinsicFunctions> | ||||
|       <AdditionalIncludeDirectories>%SDL_DIR%\include;$(SolutionDir)\libs\gl3w;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
|       <AdditionalIncludeDirectories>%SDL2_DIR%\include;$(SolutionDir)\libs\gl3w;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
|       <BufferSecurityCheck>false</BufferSecurityCheck> | ||||
|     </ClCompile> | ||||
|     <Link> | ||||
|       <GenerateDebugInformation>true</GenerateDebugInformation> | ||||
|       <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||||
|       <OptimizeReferences>true</OptimizeReferences> | ||||
|       <AdditionalLibraryDirectories>%SDL_DIR%\lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||||
|       <AdditionalLibraryDirectories>%SDL2_DIR%\lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||||
|       <AdditionalDependencies>opengl32.lib;SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||||
|       <SubSystem>Console</SubSystem> | ||||
|       <IgnoreSpecificDefaultLibraries> | ||||
|   | ||||
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