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Backends: DirectX12: Reuse texture upload buffer and grow it only when necessary. (#9002)
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@@ -99,6 +99,8 @@ Other Changes:
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of recreating them each time. (#8963, #8465) [@RT2Code]
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- Backends: DirectX12: Rework synchronization logic. (#8961) [@RT2Code]
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(presumably fixes old hard-to-repro crash issues such as #3463, #5018)
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- Backends: DirectX12: Reuse texture upload buffer and grow it only when
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necessary. (#9002) [@RT2Code]
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- Backends: DirectX12: Enable swapchain tearing if available. (#8965) [@RT2Code]
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- Backends: OpenGL3: fixed GL loader to work on Haiku OS which does not support
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`RTLD_NOLOAD`. (#8952) [@Xottab-DUTY, @threedeyes]
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