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Debug Tools: ID Stack Tool: fixed a crash when using PushOverrideID(0) during a query. (#8937, #4631)
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11
imgui.cpp
11
imgui.cpp
@@ -17662,6 +17662,7 @@ void ImGui::UpdateDebugToolStackQueries()
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// Clear hook when id stack tool is not visible
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g.DebugHookIdInfoId = 0;
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tool->QueryHookActive = false;
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if (g.FrameCount != tool->LastActiveFrame + 1)
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return;
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@@ -17687,11 +17688,15 @@ void ImGui::UpdateDebugToolStackQueries()
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// Update hook
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stack_level = tool->StackLevel;
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if (stack_level == -1)
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{
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g.DebugHookIdInfoId = query_main_id;
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tool->QueryHookActive = true;
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}
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else if (stack_level >= 0 && stack_level < tool->Results.Size)
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{
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g.DebugHookIdInfoId = tool->Results[stack_level].ID;
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tool->Results[stack_level].QueryFrameCount++;
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tool->QueryHookActive = true;
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}
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}
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@@ -17701,11 +17706,17 @@ void ImGui::DebugHookIdInfo(ImGuiID id, ImGuiDataType data_type, const void* dat
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiIDStackTool* tool = &g.DebugIDStackTool;
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if (tool->QueryHookActive == false)
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{
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IM_ASSERT(id == 0);
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return;
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}
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// Step 0: stack query
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// This assumes that the ID was computed with the current ID stack, which tends to be the case for our widget.
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if (tool->StackLevel == -1)
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{
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IM_ASSERT(tool->Results.Size == 0);
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tool->StackLevel++;
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tool->Results.resize(window->IDStack.Size + 1, ImGuiStackLevelInfo());
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for (int n = 0; n < window->IDStack.Size + 1; n++)
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