Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356)

This commit is contained in:
ocornut
2015-11-16 22:05:22 +01:00
parent 624adb1b23
commit 9d0caa2e66
5 changed files with 58 additions and 43 deletions

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// ImGui SDL2 binding with OpenGL3
// https://github.com/ocornut/imgui
struct SDL_Window;
typedef union SDL_Event SDL_Event;
IMGUI_API bool ImGui_ImplSdlGL3_Init(SDL_Window *window);
IMGUI_API void ImGui_ImplSdlGL3_Shutdown();
IMGUI_API void ImGui_ImplSdlGL3_NewFrame(SDL_Window *window);
IMGUI_API bool ImGui_ImplSdlGL3_ProcessEvent(SDL_Event* event);
// Use if you want to reset your rendering device without losing ImGui state.
IMGUI_API void ImGui_ImplSdlGL3_InvalidateDeviceObjects();
IMGUI_API bool ImGui_ImplSdlGL3_CreateDeviceObjects();