Merge branch 'master' into docking

# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	docs/CHANGELOG.txt
#	imgui.cpp
This commit is contained in:
ocornut
2023-03-14 16:38:22 +01:00
10 changed files with 111 additions and 45 deletions

View File

@@ -99,7 +99,7 @@ Other changes:
-----------------------------------------------------------------------
VERSION 1.89.4 WIP (In Progress)
VERSION 1.89.4 (Released 2023-03-14)
-----------------------------------------------------------------------
Breaking Changes:
@@ -109,7 +109,7 @@ Breaking Changes:
- Moved the optional "courtesy maths operators" implementation from imgui_internal.h in imgui.h.
Even though we encourage using your own maths types and operators by setting up IM_VEC2_CLASS_EXTRA,
it has been frequently requested by people to use our own. We had an opt-in define which was
previously fulfilled in imgui_internal.h. It is now fulfilled in imgui.h. (#6164, #6137, #5966, #2832)
previously fulfilled by imgui_internal.h. It is now fulfilled by imgui.h. (#6164, #6137, #5966, #2832)
OK: #define IMGUI_DEFINE_MATH_OPERATORS / #include "imgui.h" / #include "imgui_internal.h"
Error: #include "imgui.h" / #define IMGUI_DEFINE_MATH_OPERATORS / #include "imgui_internal.h"
Added a dedicated compile-time check message to help diagnose this.
@@ -117,11 +117,22 @@ Breaking Changes:
Please only submit contents and call EndTooltip() if BeginTooltip() returns true.
In reality the function will _currently_ always return true, but further changes down the
line may change this, best to clarify API sooner. Updated demo code accordingly.
- Commented out redirecting enums/functions names that were marked obsolete two years ago:
- ImGuiSliderFlags_ClampOnInput -> use ImGuiSliderFlags_AlwaysClamp
- ImGuiInputTextFlags_AlwaysInsertMode -> use ImGuiInputTextFlags_AlwaysOverwrite
- ImDrawList::AddBezierCurve() -> use ImDrawList::AddBezierCubic()
- ImDrawList::PathBezierCurveTo() -> use ImDrawList::PathBezierCubicCurveTo()
Other changes:
- Nav: Tabbing now cycles through all items when ImGuiConfigFlags_NavEnableKeyboard is set.
(#3092, #5759, #787)
While this was generally desired and requested by many, note that its addition means
that some types of UI may become more fastidious to use TAB key with, if the navigation
cursor cycles through too many items. You can mark items items as not tab-spottable:
- Public API: PushTabStop(false) / PopTabStop()
- Internal: PushItemFlag(ImGuiItemFlags_NoTabStop, true);
- Internal: Directly pass ImGuiItemFlags_NoTabStop to ItemAdd() for custom widgets.
- Nav: Tabbing/Shift-Tabbing can more reliably be used to step out of an item that is not
tab-stoppable. (#3092, #5759, #787)
- Nav: Made Enter key submit the same type of Activation event as Space key,
@@ -131,23 +142,32 @@ Other changes:
- Nav: Fixed an issue with Gamepad navigation when the movement lead to a scroll and
frame time > repeat rate. Triggering a new move request on the same frame as a move
result lead to an incorrect calculation and loss of navigation id. (#6171)
- Nav: Fixed SetItemDefaultFocus() from not scrolling when item is partially visible.
(#2814, #2812) [@DomGries]
- Tables: Fixed an issue where user's Y cursor movement within a hidden column would
have side-effects.
- IO: Lifted constraint to call io.AddEventXXX functions from current context. (#4921, #5856, #6199)
- InputText: Fixed not being able to use CTRL+Tab while an InputText() using Tab
for completion or textinput is active (regresion from 1.89).
for completion or text data is active (regression from 1.89).
- Drag and Drop: Fixed handling of overlapping targets when smaller one is submitted
before and can accept the same data type. (#6183).
- Drag and Drop: Clear drag and drop state as soon as delivery is accepted in order to
avoid inteferences. (#5817, #6183) [@DimaKoltun]
avoid interferences. (#5817, #6183) [@DimaKoltun]
- Debug Tools: Added io.ConfigDebugBeginReturnValueOnce / io.ConfigDebugBeginReturnValueLoop
options to simulate Begin/BeginChild returning false to facilitate debugging user behavior.
- Demo: Updated to test return value of BeginTooltip().
- Backends: OpenGL3: Fixed restoration of a potentially deleted OpenGL program. If an active
program was pending deletion, attempting to restore it would error. (#6220, #6224) [@Cyphall]
- Backends: Win32: Use WM_NCMOUSEMOVE / WM_NCMOUSELEAVE to track mouse positions over
non-client area (e.g. OS decorations) when app is not focused. (#6045, #6162)
- Backends: SDL2, SDL3: Accept SDL_GetPerformanceCounter() not returning a monotonically
- Backends: SDL2, SDL3: Accept SDL_GetPerformanceCounter() not returning a monotonically
increasing value. (#6189, #6114, #3644) [@adamkewley]
- Backends: GLFW: Avoid using glfwGetError() and glfwGetGamepadState() on Emscripten, which
recently updated its GLFW emulation layer to GLFW 3.3 without supporting those. (#6240)
- Examples: Android: Fixed example build for Gradle 8. (#6229, #6227) [@duddel]
- Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard
and ImGuiConfigFlags_NavEnableGamepad by default. (#787)
- Demo: Updated to test return value of BeginTooltip().
- Internals: Misc tweaks to facilitate applying an explicit-context patch. (#5856) [@Dragnalith]
-----------------------------------------------------------------------
VERSION 1.89.3 (Released 2023-02-14)