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Backends: OpenGL: Detect ES3 contexts on desktop based on version string, (#7447)
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@@ -48,6 +48,8 @@ Other changes:
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duplicate with this fix. (#7399, #7404) [@GamingMinds-DanielC]
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- Text, DrawList: Improved handling of long single-line wrapped text. Faster and
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mitigitate issues with reading vertex indexing limits with 16-bit indices. (#7496, #5720)
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- Backends: OpenGL: Detect ES3 contexts on desktop based on version string,
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to e.g. avoid calling glPolygonMode() on them. (#7447) [@afraidofdark, @ocornut]
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- Backends: SDL3: Fixed text inputs. Re-enable calling SDL_StartTextInput()/SDL_StopTextInput()
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as SDL3 no longer enables it by default. (#7452, #6306, #6071, #1953) [@Green-Sky]
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- Examples: GLFW+WebGPU: Added support for WebGPU-native/Dawn (#7435, #7132) [@eliasdaler, @Zelif]
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