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Backends: SDL_GPU3: changed ImTextureID type from SDL_GPUTextureSamplerBinding* to SDL_GPUTexture*. Added ImGui_ImplSDLGPU3_RenderState. (#8866, #8163, #7998, #7988)
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@@ -43,6 +43,9 @@ Breaking Changes:
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- Tabs: Renamed ImGuiTabBarFlags_FittingPolicyResizeDown to ImGuiTabBarFlags_FittingPolicyShrink.
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Kept inline redirection enum (will obsolete). (#261, #351)
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- Backends: SDL_GPU3: changed ImTextureID type from SDL_GPUTextureSamplerBinding* to SDL_GPUTexture*,
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which is more natural and easier for user to manage. If you need to change the current sampler,
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you can access the ImGui_ImplSDLGPU3_RenderState struct. (#8866, #8163, #7998, #7988)
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Other Changes:
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@@ -95,6 +98,8 @@ Other Changes:
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to facilitate multiple init/shutdown cycles in same process. (#8792) [@tim-rex]
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- Backends: OpenGL2, OpenGL3: set GL_UNPACK_ALIGNMENT to 1 before updating
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textures. (#8802) [@Daandelange]
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- Backends: SDL_GPU3: expose current SDL_GPUSampler* in the ImGui_ImplSDLGPU3_RenderState
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struct. (#8866, #8163, #7998, #7988)
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- Backends: Vulkan: Fixed texture update corruption introduced in 1.92.0,
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affecting some drivers/setups. (#8801, #8755, #8840) [@Retro52, @Miolith]
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- Backends: Vulkan: Avoid calling vkCmdBindDescriptorSets() when texture
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