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Viewports: update LastFocusedStampCount earlier. Fix (#8948, #9172, #9131, #9128) but probably have other side effects too.
Amend f1ae07e532. Initial value of LastFocusedStampCount was set at the time of platform ShowWindow which is too late for first-frame UpdateTryMergeWindowIntoHostViewport() evaluation.
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@@ -210,9 +210,13 @@ Other Changes:
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Docking+Viewports Branch:
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- Fixed an assert in background dimming code, which could trigger after using
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gamepad/keyboard to move a window to another viewport. (#9053) [@lut0pia, @ocornut]
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- Fixed implicit/fallback "Debug" window from staying visible if once docked. (#9151)
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- Viewports:
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- Fixed a regression in 1.92.4 which could cause combos/popups window from
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appearing under their parent viewport if their geometry overlapped the main
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viewport. (#8948, #9172, #9131, #9128)
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- Fixed an assert in background dimming code, which could trigger after using
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gamepad/keyboard to move a window to another viewport. (#9053) [@lut0pia, @ocornut]
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- Backends:
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- GLFW: dynamically load X11 functions to avoid -lx11 linking requirement introduced
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in 1.92.3. (#9116, #9109) [@ramenguy99]
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