mirror of
https://github.com/ocornut/imgui.git
synced 2025-12-19 12:55:34 +00:00
@@ -29,6 +29,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2025-12-12: Added IMGUI_IMPL_GLFW_DISABLE_X11 / IMGUI_IMPL_GLFW_DISABLE_WAYLAND to forcefully disable either.
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// 2025-12-10: Avoid repeated glfwSetCursor()/glfwSetInputMode() calls when unnecessary. Lowers overhead for very high framerates (e.g. 10k+ FPS).
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// 2025-11-06: Lower minimum requirement to GLFW 3.0. Though a recent version e.g GLFW 3.4 is highly recommended.
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// 2025-09-18: Call platform_io.ClearPlatformHandlers() on shutdown.
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@@ -109,10 +110,15 @@
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#endif
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// GLFW
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#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) || defined(__DragonFly__)
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#define GLFW_HAS_X11_OR_WAYLAND 1
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#if !defined(IMGUI_IMPL_GLFW_DISABLE_X11) && (defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) || defined(__DragonFly__))
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#define GLFW_HAS_X11 1
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#else
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#define GLFW_HAS_X11_OR_WAYLAND 0
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#define GLFW_HAS_X11 0
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#endif
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#if !defined(IMGUI_IMPL_GLFW_DISABLE_WAYLAND) && (defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) || defined(__DragonFly__))
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#define GLFW_HAS_WAYLAND 1
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#else
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#define GLFW_HAS_WAYLAND 0
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#endif
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#include <GLFW/glfw3.h>
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#ifdef _WIN32
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@@ -126,7 +132,7 @@
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#define GLFW_EXPOSE_NATIVE_COCOA
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#endif
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#include <GLFW/glfw3native.h>
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#elif GLFW_HAS_X11_OR_WAYLAND
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#elif GLFW_HAS_X11
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#ifndef GLFW_EXPOSE_NATIVE_X11 // for glfwGetX11Display(), glfwGetX11Window() on Freedesktop (Linux, BSD, etc.)
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#define GLFW_EXPOSE_NATIVE_X11
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#endif
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@@ -239,7 +245,7 @@ static ImGui_ImplGlfw_Data* ImGui_ImplGlfw_GetBackendData(GLFWwindow* window)
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// Functions
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static bool ImGui_ImplGlfw_IsWayland()
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{
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#if !GLFW_HAS_X11_OR_WAYLAND
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#if !GLFW_HAS_WAYLAND
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return false;
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#elif GLFW_HAS_GETPLATFORM
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return glfwGetPlatform() == GLFW_PLATFORM_WAYLAND;
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@@ -933,7 +939,7 @@ static void ImGui_ImplGlfw_UpdateGamepads()
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// - Some accessibility applications are declaring virtual monitors with a DPI of 0.0f, see #7902. We preserve this value for caller to handle.
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float ImGui_ImplGlfw_GetContentScaleForWindow(GLFWwindow* window)
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{
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#if GLFW_HAS_X11_OR_WAYLAND
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#if GLFW_HAS_WAYLAND
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if (ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(window))
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if (bd->IsWayland)
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return 1.0f;
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@@ -950,7 +956,7 @@ float ImGui_ImplGlfw_GetContentScaleForWindow(GLFWwindow* window)
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float ImGui_ImplGlfw_GetContentScaleForMonitor(GLFWmonitor* monitor)
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{
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#if GLFW_HAS_X11_OR_WAYLAND
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#if GLFW_HAS_WAYLAND
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if (ImGui_ImplGlfw_IsWayland()) // We can't access our bd->IsWayland cache for a monitor.
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return 1.0f;
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#endif
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@@ -972,7 +978,7 @@ static void ImGui_ImplGlfw_GetWindowSizeAndFramebufferScale(GLFWwindow* window,
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glfwGetFramebufferSize(window, &display_w, &display_h);
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float fb_scale_x = (w > 0) ? (float)display_w / (float)w : 1.0f;
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float fb_scale_y = (h > 0) ? (float)display_h / (float)h : 1.0f;
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#if GLFW_HAS_X11_OR_WAYLAND
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#if GLFW_HAS_WAYLAND
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(window);
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if (!bd->IsWayland)
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fb_scale_x = fb_scale_y = 1.0f;
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@@ -1,6 +1,7 @@
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// dear imgui: Platform Backend for GLFW
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// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..)
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// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
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// (Requires: GLFW 3.0+. Prefer GLFW 3.3+/3.4+ for full feature support.)
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// Implemented features:
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// [X] Platform: Clipboard support.
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@@ -89,6 +89,8 @@ Other Changes:
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- Backends:
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- GLFW: Avoid repeated glfwSetCursor()/glfwSetInputMode() calls when unnecessary.
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Lowers overhead for very high framerates (e.g. 10k+ FPS). [@maxliani]
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- GLFW: Added IMGUI_IMPL_GLFW_DISABLE_X11 / IMGUI_IMPL_GLFW_DISABLE_WAYLAND to
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forcefully disable either. (#9109, #9116)
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- SDL_GPU3: macOS version can use MSL shaders in order to support macOS 10.14+
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(vs Metallib shaders requiring macOS 14+). Requires application calling
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SDL_CreateGPUDevice() with SDL_GPU_SHADERFORMAT_MSL. (#9076) [@Niminem]
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