Windows: BgClickFlags inherited by default + missing info in Changelog. Amend 40f9e4e. (#899, #3071, #5044, #3379)

This commit is contained in:
ocornut
2025-11-05 20:14:34 +01:00
parent e674f57bb6
commit a0bfbe4d8f
2 changed files with 4 additions and 1 deletions

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@@ -7949,7 +7949,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// Set default BgClickFlags
// This is set at the end of this function, so UpdateManualResize()/ClampWindowPos() may use last-frame value if overriden by user code.
// FIXME: The general intent is that we will later expose config options to default to enable scrolling + select scrolling mouse button.
window->BgClickFlags = g.IO.ConfigWindowsMoveFromTitleBarOnly ? ImGuiWindowBgClickFlags_None : ImGuiWindowBgClickFlags_Move;
window->BgClickFlags = (flags & ImGuiWindowFlags_ChildWindow) ? parent_window->BgClickFlags : (g.IO.ConfigWindowsMoveFromTitleBarOnly ? ImGuiWindowBgClickFlags_None : ImGuiWindowBgClickFlags_Move);
// We fill last item data based on Title Bar/Tab, in order for IsItemHovered() and IsItemActive() to be usable after Begin().
// This is useful to allow creating context menus on title bar only, etc.