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@@ -1,3 +1,6 @@
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// ImGui SDL2 binding with OpenGL
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// https://github.com/ocornut/imgui
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struct SDL_Window;
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typedef union SDL_Event SDL_Event;
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@@ -6,5 +9,6 @@ void ImGui_ImplSdl_Shutdown();
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void ImGui_ImplSdl_NewFrame(SDL_Window *window);
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bool ImGui_ImplSdl_EventCallback(const SDL_Event& event);
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// Use if you want to reset your rendering device without losing ImGui state.
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void ImGui_ImplSdl_InvalidateDeviceObjects();
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bool ImGui_ImplSdl_CreateDeviceObjects();
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