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	Windows: BeginChild(): Resize borders rendered even when ImGuiWindowFlags_NoBackground is specified. (#1710, #7194)
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							| @@ -6082,28 +6082,40 @@ static inline void ClampWindowPos(ImGuiWindow* window, const ImRect& visibility_ | ||||
|     window->Pos = ImClamp(window->Pos, visibility_rect.Min - size_for_clamping, visibility_rect.Max); | ||||
| } | ||||
|  | ||||
| static void RenderWindowOuterSingleBorder(ImGuiWindow* window, int border_n, ImU32 border_col, float border_size) | ||||
| { | ||||
|     const ImGuiResizeBorderDef& def = resize_border_def[border_n]; | ||||
|     const float rounding = window->WindowRounding; | ||||
|     const ImRect border_r = GetResizeBorderRect(window, border_n, rounding, 0.0f); | ||||
|     window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN1) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle - IM_PI * 0.25f, def.OuterAngle); | ||||
|     window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN2) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle, def.OuterAngle + IM_PI * 0.25f); | ||||
|     window->DrawList->PathStroke(border_col, ImDrawFlags_None, border_size); | ||||
| } | ||||
|  | ||||
| static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     float rounding = window->WindowRounding; | ||||
|     float border_size = window->WindowBorderSize; | ||||
|     if (border_size > 0.0f && !(window->Flags & ImGuiWindowFlags_NoBackground)) | ||||
|         window->DrawList->AddRect(window->Pos, window->Pos + window->Size, GetColorU32(ImGuiCol_Border), rounding, 0, border_size); | ||||
|  | ||||
|     const float border_size = window->WindowBorderSize; | ||||
|     const ImU32 border_col = GetColorU32(ImGuiCol_Border); | ||||
|     if (border_size > 0.0f && (window->Flags & ImGuiWindowFlags_NoBackground) == 0) | ||||
|         window->DrawList->AddRect(window->Pos, window->Pos + window->Size, border_col, window->WindowRounding, 0, window->WindowBorderSize); | ||||
|     else if (border_size > 0.0f) | ||||
|     { | ||||
|         if (window->ChildFlags & ImGuiChildFlags_ResizeX) // Similar code as 'resize_border_mask' computation in UpdateWindowManualResize() but we specifically only always draw explicit child resize border. | ||||
|             RenderWindowOuterSingleBorder(window, 1, border_col, border_size); | ||||
|         if (window->ChildFlags & ImGuiChildFlags_ResizeY) | ||||
|             RenderWindowOuterSingleBorder(window, 3, border_col, border_size); | ||||
|     } | ||||
|     if (window->ResizeBorderHovered != -1 || window->ResizeBorderHeld != -1) | ||||
|     { | ||||
|         const int border_n = (window->ResizeBorderHeld != -1) ? window->ResizeBorderHeld : window->ResizeBorderHovered; | ||||
|         const ImGuiResizeBorderDef& def = resize_border_def[border_n]; | ||||
|         const ImRect border_r = GetResizeBorderRect(window, border_n, rounding, 0.0f); | ||||
|         const ImU32 border_col = GetColorU32((window->ResizeBorderHeld != -1) ? ImGuiCol_SeparatorActive : ImGuiCol_SeparatorHovered); | ||||
|         window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN1) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle - IM_PI * 0.25f, def.OuterAngle); | ||||
|         window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN2) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle, def.OuterAngle + IM_PI * 0.25f); | ||||
|         window->DrawList->PathStroke(border_col, 0, ImMax(2.0f, border_size)); // Thicker than usual | ||||
|         const ImU32 border_col_resizing = GetColorU32((window->ResizeBorderHeld != -1) ? ImGuiCol_SeparatorActive : ImGuiCol_SeparatorHovered); | ||||
|         RenderWindowOuterSingleBorder(window, border_n, border_col_resizing, ImMax(2.0f, window->WindowBorderSize)); // Thicker than usual | ||||
|     } | ||||
|     if (g.Style.FrameBorderSize > 0 && !(window->Flags & ImGuiWindowFlags_NoTitleBar)) | ||||
|     { | ||||
|         float y = window->Pos.y + window->TitleBarHeight() - 1; | ||||
|         window->DrawList->AddLine(ImVec2(window->Pos.x + border_size, y), ImVec2(window->Pos.x + window->Size.x - border_size, y), GetColorU32(ImGuiCol_Border), g.Style.FrameBorderSize); | ||||
|         window->DrawList->AddLine(ImVec2(window->Pos.x + border_size, y), ImVec2(window->Pos.x + window->Size.x - border_size, y), border_col, g.Style.FrameBorderSize); | ||||
|     } | ||||
| } | ||||
|  | ||||
|   | ||||
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