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Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
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@@ -13,7 +13,7 @@
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struct SDL_Window;
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typedef union SDL_Event SDL_Event;
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IMGUI_API bool ImGui_ImplSdlGL3_Init(SDL_Window* window);
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IMGUI_API bool ImGui_ImplSdlGL3_Init(SDL_Window* window, const char* glsl_version = NULL);
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IMGUI_API void ImGui_ImplSdlGL3_Shutdown();
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IMGUI_API void ImGui_ImplSdlGL3_NewFrame(SDL_Window* window);
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IMGUI_API void ImGui_ImplSdlGL3_RenderDrawData(ImDrawData* draw_data);
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