Fonts: add comments and examples for GlyphExcludeRanges[].

This commit is contained in:
ocornut
2025-06-24 10:50:30 +02:00
parent 613a6a964c
commit a49ddaac89
4 changed files with 78 additions and 4 deletions

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@@ -62,7 +62,7 @@ Breaking changes:
- Fonts: **IMPORTANT**: if your app was solving the OSX/iOS Retina screen specific
logical vs display scale problem by setting io.DisplayFramebufferScale (e.g. to 2.0f)
+ setting io.FontGlobalScale (e.g. to 1.0f/2.0f) + loading fonts at scaled sizes (e.g. size X * 2.0f):
This WILL NOT map correctly to the new system! Because font will rasterize as requested size.
- This WILL NOT map correctly to the new system! Because font will rasterize as requested size.
- With a legacy backend (< 1.92):
- Instead of setting io.FontGlobalScale = 1.0f/N -> set ImFontCfg::RasterizerDensity = N.
- This already worked before, but is now pretty much required.
@@ -84,6 +84,26 @@ Breaking changes:
- ImFont::FontSize was removed and does not make sense anymore.
ImFont::LegacySize is the size passed to AddFont().
- Renamed/moved 'io.FontGlobalScale' to 'style.FontScaleMain'.
- Fonts: **IMPORTANT** on Font Merging:
- When searching for a glyph in multiple merged fonts: font inputs are now scanned in order
for the first font input which the desired glyph. This is technically a different behavior
than before!
- e.g. If you are merging fonts you may have glyphs that you expected to load from
Font Source 2 which exists in Font Source 1. After the update and when using a new backend,
those glyphs may now loaded from Font Source 1!
- You can use `ImFontConfig::GlyphExcludeRanges[]` to specify ranges to ignore in given Input:
// Add Font Source 1 but ignore ICON_MIN_FA..ICON_MAX_FA range
static ImWchar exclude_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
ImFontConfig cfg1;
cfg1.GlyphExcludeRanges = exclude_ranges;
io.Fonts->AddFontFromFileTTF("segoeui.ttf", 0.0f, &cfg1);
// Add Font Source 2, which expects to use the range above
ImFontConfig cfg2;
cfg2.MergeMode = true;
io.Fonts->AddFontFromFileTTF("FontAwesome4.ttf", 0.0f, &cfg2);
- You can use `Metrics/Debugger->Fonts->Font->Input Glyphs Overlap Detection Tool` to
see list of glyphs available in multiple font sources. This can facilitate understanding
which font input is providing which glyph.
- Textures:
- All API functions taking a 'ImTextureID' parameter are now taking a 'ImTextureRef':

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@@ -18,6 +18,7 @@ In the [misc/fonts/](https://github.com/ocornut/imgui/tree/master/misc/fonts) fo
- [Loading Font Data from Memory](#loading-font-data-from-memory)
- [Loading Font Data Embedded In Source Code](#loading-font-data-embedded-in-source-code)
- [Using Icon Fonts](#using-icon-fonts)
- [Excluding Overlapping Ranges](#excluding-overlapping-ranges)
- [Using FreeType Rasterizer (imgui_freetype)](#using-freetype-rasterizer-imgui_freetype)
- [Using Colorful Glyphs/Emojis](#using-colorful-glyphsemojis)
- [Using Custom Glyph Ranges](#using-custom-glyph-ranges)
@@ -313,6 +314,44 @@ Here's an application using icons ("Avoyd", https://www.avoyd.com):
---------------------------------------
### Excluding Overlapping Ranges
🆕 **Since 1.92, with an up to date backend: glyphs ranges are ignored**: when loading a glyph, input fonts in the merge list are queried in order. The first font which has the glyph loads it.
<BR>‼️ **If you are merging several fonts, you may have undesirable overlapping ranges.** You can use `ImFontConfig::GlyphExcludeRanges[] `to specify ranges to ignore in a given Input.
```cpp
// Add Font Source 1 but ignore ICON_MIN_FA..ICON_MAX_FA range
static ImWchar exclude_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
ImFontConfig cfg1;
cfg1.GlyphExcludeRanges = exclude_ranges;
io.Fonts->AddFontFromFileTTF("segoeui.ttf", 0.0f, &cfg1);
// Add Font Source 2, which expects to use the range above
ImFontConfig cfg2;
cfg2.MergeMode = true;
io.Fonts->AddFontFromFileTTF("FontAwesome4.ttf", 0.0f, &cfg2);
```
Another (silly) example:
```cpp
// Remove 'A'-'Z' from first font
static ImWchar exclude_ranges[] = { 'A', 'Z', 0 };
ImFontConfig cfg1;
cfg1.GlyphExcludeRanges = exclude_ranges;
io.Fonts->AddFontFromFileTTF("segoeui.ttf", 0.0f, &cfg1);
// Load another font to fill the gaps
ImFontConfig cfg2;
cfg2.MergeMode = true;
io.Fonts->AddFontFromFileTTF("Roboto-Medium.ttf", 0.0f, &cfg2);
```
![image](https://github.com/user-attachments/assets/f3d751d3-1aee-4698-bd9b-f511902f56bb)
You can use `Metrics/Debugger->Fonts->Font->Input Glyphs Overlap Detection Tool` to see list of glyphs available in multiple font sources. This can facilitate understanding which font input is providing which glyph.
##### [Return to Index](#index)
---------------------------------------
## Using FreeType Rasterizer (imgui_freetype)
- Dear ImGui uses [stb_truetype.h](https://github.com/nothings/stb/) to rasterize fonts (with optional oversampling). This technique and its implementation are not ideal for fonts rendered at small sizes, which may appear a little blurry or hard to read.