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Backends: Vulkan: handle viewport surface creation failure without crashing. (#9068)
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@@ -29,6 +29,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2025-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2025-11-13: [Docking] Handle viewport surface creation failure without crashing. (#9068)
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// 2025-10-15: Vulkan: Added IMGUI_IMPL_VULKAN_VOLK_FILENAME to configure path to volk.h header. (#9008)
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// 2025-09-26: *BREAKING CHANGE*: moved some fields in ImGui_ImplVulkan_InitInfo: init_info.RenderPass --> init_info.PipelineInfoMain.RenderPass, init_info.Subpass --> init_info.PipelineInfoMain.Subpass, init_info.MSAASamples --> init_info.PipelineInfoMain.MSAASamples, init_info.PipelineRenderingCreateInfo --> init_info.PipelineInfoMain.PipelineRenderingCreateInfo.
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// 2025-09-26: *BREAKING CHANGE*: renamed ImGui_ImplVulkan_MainPipelineCreateInfo to ImGui_ImplVulkan_PipelineInfo. Introduced very recently so shouldn't affect many users.
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@@ -1957,7 +1958,6 @@ static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
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{
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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ImGui_ImplVulkan_ViewportData* vd = IM_NEW(ImGui_ImplVulkan_ViewportData)();
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viewport->RendererUserData = vd;
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ImGui_ImplVulkanH_Window* wd = &vd->Window;
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ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
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@@ -1965,15 +1965,24 @@ static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)v->Instance, (const void*)v->Allocator, (ImU64*)&wd->Surface);
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check_vk_result(err);
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// Check if surface creation failed
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if (err != VK_SUCCESS || wd->Surface == VK_NULL_HANDLE)
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{
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IM_DELETE(vd);
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return;
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}
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// Check for WSI support
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VkBool32 res;
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vkGetPhysicalDeviceSurfaceSupportKHR(v->PhysicalDevice, v->QueueFamily, wd->Surface, &res);
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if (res != VK_TRUE)
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{
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IM_ASSERT(0); // Error: no WSI support on physical device
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vkDestroySurfaceKHR(v->Instance, wd->Surface, v->Allocator); // Error: no WSI support on physical device, clean up and return
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IM_DELETE(vd);
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return;
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}
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viewport->RendererUserData = nullptr;
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// Select Surface Format
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ImGui_ImplVulkan_PipelineInfo* pipeline_info = &v->PipelineInfoForViewports;
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@@ -2050,6 +2059,8 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
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{
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
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if (vd == nullptr)
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return;
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ImGui_ImplVulkanH_Window* wd = &vd->Window;
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ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
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VkResult err;
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@@ -2197,6 +2208,8 @@ static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
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{
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
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if (vd == nullptr)
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return;
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ImGui_ImplVulkanH_Window* wd = &vd->Window;
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ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
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@@ -158,6 +158,7 @@ Docking+Viewports Branch:
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- Backends:
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- DirectX12: Fixed an issue in synchronization logic improving rendering
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throughput for secondary viewports. (#9025, #8961)
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- Vulkan: handle viewport surface creation failure without crashing. (#9068) [@zentia]
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-----------------------------------------------------------------------
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