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Backends: SDL_Renderer2/3: Use endian-dependent RGBA32 texture format, to match SDL_Color. (#8327)
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@@ -60,6 +60,8 @@ Other changes:
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vkAcquireNextImageKHR() or vkQueuePresentKHR(). (#7825, #7831) [@NostraMagister]
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- Backends: SDLGPU3: Exposed ImGui_ImplSDLGPU3_CreateDeviceObjects()/_DestroyDeviceObjects().
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Removed return value from ImGui_ImplSDLGPU3_CreateFontsTexture(). (#8163, #7998, #7988)
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- Backends: SDL_Renderer2/3: Use endian-dependent RGBA32 texture format, to match
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SDL_Color. (#8327) [@dkosmari]
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- Backends: DirectX12: Texture upload use the command queue provided in
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ImGui_ImplDX12_InitInfo instead of creating its own.
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