Backends: SDL_Renderer2/3: Use endian-dependent RGBA32 texture format, to match SDL_Color. (#8327)

This commit is contained in:
Daniel K. O. (dkosmari)
2025-01-17 19:18:05 -03:00
committed by ocornut
parent 80c9cd1f6e
commit aa23f3801b
3 changed files with 6 additions and 2 deletions

View File

@@ -60,6 +60,8 @@ Other changes:
vkAcquireNextImageKHR() or vkQueuePresentKHR(). (#7825, #7831) [@NostraMagister]
- Backends: SDLGPU3: Exposed ImGui_ImplSDLGPU3_CreateDeviceObjects()/_DestroyDeviceObjects().
Removed return value from ImGui_ImplSDLGPU3_CreateFontsTexture(). (#8163, #7998, #7988)
- Backends: SDL_Renderer2/3: Use endian-dependent RGBA32 texture format, to match
SDL_Color. (#8327) [@dkosmari]
- Backends: DirectX12: Texture upload use the command queue provided in
ImGui_ImplDX12_InitInfo instead of creating its own.