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		| @@ -62,6 +62,7 @@ Other Changes: | |||||||
| - InputText: made double-click select word, triple-line select line. Word delimitation logic differs | - InputText: made double-click select word, triple-line select line. Word delimitation logic differs | ||||||
|   slightly from the one used by CTRL+arrows. (#2244) |   slightly from the one used by CTRL+arrows. (#2244) | ||||||
| - InputText: fixed ReadOnly flag preventing callbacks from receiving the text buffer. (#4762) [@actondev] | - InputText: fixed ReadOnly flag preventing callbacks from receiving the text buffer. (#4762) [@actondev] | ||||||
|  | - Separator: fixed cover all columns while called inside a table. (#4787) | ||||||
| - Clipper: currently focused item is automatically included in clipper range. | - Clipper: currently focused item is automatically included in clipper range. | ||||||
|   Fixes issue where e.g. drag and dropping an item and scrolling ensure the item source location is |   Fixes issue where e.g. drag and dropping an item and scrolling ensure the item source location is | ||||||
|   still submitted. (#3841, #1725) [@GamingMinds-DanielC, @ocornut] |   still submitted. (#3841, #1725) [@GamingMinds-DanielC, @ocornut] | ||||||
|   | |||||||
| @@ -1391,11 +1391,20 @@ void ImGui::SeparatorEx(ImGuiSeparatorFlags flags) | |||||||
|         if (g.GroupStack.Size > 0 && g.GroupStack.back().WindowID == window->ID) |         if (g.GroupStack.Size > 0 && g.GroupStack.back().WindowID == window->ID) | ||||||
|             x1 += window->DC.Indent.x; |             x1 += window->DC.Indent.x; | ||||||
|  |  | ||||||
|  |         // FIXME-WORKRECT: In theory we should simply be using WorkRect.Min.x/Max.x everywhere but it isn't aesthetically what we want, | ||||||
|  |         // need to introduce a variant of WorkRect for that purpose. (#4787) | ||||||
|  |         if (ImGuiTable* table = g.CurrentTable) | ||||||
|  |         { | ||||||
|  |             x1 = table->Columns[table->CurrentColumn].MinX; | ||||||
|  |             x2 = table->Columns[table->CurrentColumn].MaxX; | ||||||
|  |         } | ||||||
|  |  | ||||||
|         ImGuiOldColumns* columns = (flags & ImGuiSeparatorFlags_SpanAllColumns) ? window->DC.CurrentColumns : NULL; |         ImGuiOldColumns* columns = (flags & ImGuiSeparatorFlags_SpanAllColumns) ? window->DC.CurrentColumns : NULL; | ||||||
|         if (columns) |         if (columns) | ||||||
|             PushColumnsBackground(); |             PushColumnsBackground(); | ||||||
|  |  | ||||||
|         // We don't provide our width to the layout so that it doesn't get feed back into AutoFit |         // We don't provide our width to the layout so that it doesn't get feed back into AutoFit | ||||||
|  |         // FIXME: This prevents ->CursorMaxPos based bounding box evaluation from working (e.g. TableEndCell) | ||||||
|         const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y + thickness_draw)); |         const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y + thickness_draw)); | ||||||
|         ItemSize(ImVec2(0.0f, thickness_layout)); |         ItemSize(ImVec2(0.0f, thickness_layout)); | ||||||
|         const bool item_visible = ItemAdd(bb, 0); |         const bool item_visible = ItemAdd(bb, 0); | ||||||
| @@ -1424,7 +1433,7 @@ void ImGui::Separator() | |||||||
|  |  | ||||||
|     // Those flags should eventually be overridable by the user |     // Those flags should eventually be overridable by the user | ||||||
|     ImGuiSeparatorFlags flags = (window->DC.LayoutType == ImGuiLayoutType_Horizontal) ? ImGuiSeparatorFlags_Vertical : ImGuiSeparatorFlags_Horizontal; |     ImGuiSeparatorFlags flags = (window->DC.LayoutType == ImGuiLayoutType_Horizontal) ? ImGuiSeparatorFlags_Vertical : ImGuiSeparatorFlags_Horizontal; | ||||||
|     flags |= ImGuiSeparatorFlags_SpanAllColumns; |     flags |= ImGuiSeparatorFlags_SpanAllColumns; // NB: this only applies to legacy Columns() api as they relied on Separator() a lot. | ||||||
|     SeparatorEx(flags); |     SeparatorEx(flags); | ||||||
| } | } | ||||||
|  |  | ||||||
|   | |||||||
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