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	Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537)
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		| @@ -601,9 +601,9 @@ bool ImGui_ImplWGPU_CreateDeviceObjects() | ||||
|     // Vertex input configuration | ||||
|     WGPUVertexAttribute attribute_desc[] = | ||||
|     { | ||||
|         { WGPUVertexFormat_Float32x2, (uint64_t)IM_OFFSETOF(ImDrawVert, pos), 0 }, | ||||
|         { WGPUVertexFormat_Float32x2, (uint64_t)IM_OFFSETOF(ImDrawVert, uv),  1 }, | ||||
|         { WGPUVertexFormat_Unorm8x4,  (uint64_t)IM_OFFSETOF(ImDrawVert, col), 2 }, | ||||
|         { WGPUVertexFormat_Float32x2, (uint64_t)offsetof(ImDrawVert, pos), 0 }, | ||||
|         { WGPUVertexFormat_Float32x2, (uint64_t)offsetof(ImDrawVert, uv),  1 }, | ||||
|         { WGPUVertexFormat_Unorm8x4,  (uint64_t)offsetof(ImDrawVert, col), 2 }, | ||||
|     }; | ||||
|  | ||||
|     WGPUVertexBufferLayout buffer_layouts[1]; | ||||
|   | ||||
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