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Merge branch 'master' into docking
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@@ -87,7 +87,7 @@ static ImGui_ImplSDLGPU3_Data* ImGui_ImplSDLGPU3_GetBackendData()
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static void ImGui_ImplSDLGPU3_SetupRenderState(ImDrawData* draw_data, ImGui_ImplSDLGPU3_RenderState* render_state, SDL_GPUGraphicsPipeline* pipeline, SDL_GPUCommandBuffer* command_buffer, SDL_GPURenderPass* render_pass, ImGui_ImplSDLGPU3_FrameData* fd, uint32_t fb_width, uint32_t fb_height)
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{
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ImGui_ImplSDLGPU3_Data* bd = ImGui_ImplSDLGPU3_GetBackendData();
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render_state->SamplerCurrent = render_state->SamplerCurrent = bd->TexSampler;
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render_state->SamplerCurrent = bd->TexSampler;
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// Bind graphics pipeline
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SDL_BindGPUGraphicsPipeline(render_pass, pipeline);
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