Merge branch 'master' into docking

This commit is contained in:
ocornut
2025-09-08 13:35:24 +02:00
14 changed files with 407 additions and 201 deletions

View File

@@ -135,8 +135,8 @@ static const ImU64 IM_U64_MAX = (2ULL * 9223372036854775807LL + 1);
// For InputTextEx()
static bool InputTextFilterCharacter(ImGuiContext* ctx, unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, bool input_source_is_clipboard = false);
static int InputTextCalcTextLenAndLineCount(ImGuiContext* ctx, const char* text_begin, const char** out_text_end);
static ImVec2 InputTextCalcTextSize(ImGuiContext* ctx, const char* text_begin, const char* text_end, const char** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false);
static int InputTextCalcTextLenAndLineCount(ImGuiContext* ctx, const char* text_begin, const char** out_text_end, float wrap_width);
static ImVec2 InputTextCalcTextSize(ImGuiContext* ctx, const char* text_begin, const char* text_end_display, const char* text_end, const char** out_remaining = NULL, ImVec2* out_offset = NULL, ImDrawTextFlags flags = 0);
//-------------------------------------------------------------------------
// [SECTION] Widgets: Text, etc.
@@ -3917,9 +3917,6 @@ bool ImGui::InputDouble(const char* label, double* v, double step, double step_f
// - InputText()
// - InputTextWithHint()
// - InputTextMultiline()
// - InputTextGetCharInfo() [Internal]
// - InputTextReindexLines() [Internal]
// - InputTextReindexLinesRange() [Internal]
// - InputTextEx() [Internal]
// - DebugNodeInputTextState() [Internal]
//-------------------------------------------------------------------------
@@ -3947,10 +3944,11 @@ bool ImGui::InputTextWithHint(const char* label, const char* hint, char* buf, si
}
// This is only used in the path where the multiline widget is inactive.
static int InputTextCalcTextLenAndLineCount(ImGuiContext*, const char* text_begin, const char** out_text_end)
static int InputTextCalcTextLenAndLineCount(ImGuiContext* ctx, const char* text_begin, const char** out_text_end, float wrap_width)
{
int line_count = 0;
const char* s = text_begin;
if (wrap_width == 0.0f)
{
while (true)
{
@@ -3964,59 +3962,32 @@ static int InputTextCalcTextLenAndLineCount(ImGuiContext*, const char* text_begi
s = s_eol + 1;
}
}
else
{
// FIXME-WORDWRAP, FIXME-OPT: This is very suboptimal.
// We basically want both text_end and text_size, they could more optimally be emitted from a RenderText call that uses word-wrapping.
ImGuiContext& g = *ctx;
ImFont* font = g.Font;
const char* text_end = text_begin + strlen(text_begin);
while (s < text_end)
{
s = ImFontCalcWordWrapPositionEx(font, g.FontSize, s, text_end, wrap_width, ImDrawTextFlags_WrapKeepBlanks);
s = (*s == '\n') ? s + 1 : s;
line_count++;
}
if (text_end > text_begin && text_end[-1] == '\n')
line_count++;
IM_ASSERT(s == text_end);
}
*out_text_end = s;
return line_count;
}
// FIXME: Ideally we'd share code with ImFont::CalcTextSizeA()
static ImVec2 InputTextCalcTextSize(ImGuiContext* ctx, const char* text_begin, const char* text_end, const char** remaining, ImVec2* out_offset, bool stop_on_new_line)
static ImVec2 InputTextCalcTextSize(ImGuiContext* ctx, const char* text_begin, const char* text_end_display, const char* text_end, const char** out_remaining, ImVec2* out_offset, ImDrawTextFlags flags)
{
ImGuiContext& g = *ctx;
//ImFont* font = g.Font;
ImFontBaked* baked = g.FontBaked;
const float line_height = g.FontSize;
const float scale = line_height / baked->Size;
ImVec2 text_size = ImVec2(0, 0);
float line_width = 0.0f;
const char* s = text_begin;
while (s < text_end)
{
unsigned int c = (unsigned int)*s;
if (c < 0x80)
s += 1;
else
s += ImTextCharFromUtf8(&c, s, text_end);
if (c == '\n')
{
text_size.x = ImMax(text_size.x, line_width);
text_size.y += line_height;
line_width = 0.0f;
if (stop_on_new_line)
break;
continue;
}
if (c == '\r')
continue;
line_width += baked->GetCharAdvance((ImWchar)c) * scale;
}
if (text_size.x < line_width)
text_size.x = line_width;
if (out_offset)
*out_offset = ImVec2(line_width, text_size.y + line_height); // offset allow for the possibility of sitting after a trailing \n
if (line_width > 0 || text_size.y == 0.0f) // whereas size.y will ignore the trailing \n
text_size.y += line_height;
if (remaining)
*remaining = s;
return text_size;
ImGuiInputTextState* obj = &g.InputTextState;
return ImFontCalcTextSizeEx(g.Font, g.FontSize, FLT_MAX, obj->WrapWidth, text_begin, text_end_display, text_end, out_remaining, out_offset, flags);
}
// Wrapper for stb_textedit.h to edit text (our wrapper is for: statically sized buffer, single-line, wchar characters. InputText converts between UTF-8 and wchar)
@@ -4034,7 +4005,7 @@ static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, ImGuiInputTextState* ob
{
const char* text = obj->TextSrc;
const char* text_remaining = NULL;
const ImVec2 size = InputTextCalcTextSize(obj->Ctx, text + line_start_idx, text + obj->TextLen, &text_remaining, NULL, true);
const ImVec2 size = InputTextCalcTextSize(obj->Ctx, text + line_start_idx, text + obj->TextLen, text + obj->TextLen, &text_remaining, NULL, ImDrawTextFlags_StopOnNewLine | ImDrawTextFlags_WrapKeepBlanks);
r->x0 = 0.0f;
r->x1 = size.x;
r->baseline_y_delta = size.y;
@@ -4136,6 +4107,75 @@ static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(ImGuiInputTextState* obj, int idx)
#define STB_TEXTEDIT_MOVEWORDLEFT STB_TEXTEDIT_MOVEWORDLEFT_IMPL // They need to be #define for stb_textedit.h
#define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_IMPL
// Reimplementation of stb_textedit_move_line_start()/stb_textedit_move_line_end() which supports word-wrapping.
static int STB_TEXTEDIT_MOVELINESTART_IMPL(ImGuiInputTextState* obj, ImStb::STB_TexteditState* state, int cursor)
{
if (state->single_line)
return 0;
if (obj->WrapWidth > 0.0f)
{
ImGuiContext& g = *obj->Ctx;
const char* p_cursor = obj->TextSrc + cursor;
const char* p_bol = ImStrbol(p_cursor, obj->TextSrc);
const char* p = p_bol;
const char* text_end = obj->TextSrc + obj->TextLen; // End of line would be enough
while (p >= p_bol)
{
const char* p_eol = ImFontCalcWordWrapPositionEx(g.Font, g.FontSize, p, text_end, obj->WrapWidth, ImDrawTextFlags_WrapKeepBlanks);
if (p == p_cursor) // If we are already on a visible beginning-of-line, return real beginning-of-line (would be same as regular handler below)
return (int)(p_bol - obj->TextSrc);
if (p_eol == p_cursor && obj->TextA[cursor] != '\n' && obj->LastMoveDirectionLR == ImGuiDir_Left)
return (int)(p_bol - obj->TextSrc);
if (p_eol >= p_cursor)
return (int)(p - obj->TextSrc);
p = (*p_eol == '\n') ? p_eol + 1 : p_eol;
}
}
// Regular handler, same as stb_textedit_move_line_start()
while (cursor > 0)
{
int prev_cursor = IMSTB_TEXTEDIT_GETPREVCHARINDEX(obj, cursor);
if (STB_TEXTEDIT_GETCHAR(obj, prev_cursor) == STB_TEXTEDIT_NEWLINE)
break;
cursor = prev_cursor;
}
return cursor;
}
static int STB_TEXTEDIT_MOVELINEEND_IMPL(ImGuiInputTextState* obj, ImStb::STB_TexteditState* state, int cursor)
{
int n = STB_TEXTEDIT_STRINGLEN(obj);
if (state->single_line)
return n;
if (obj->WrapWidth > 0.0f)
{
ImGuiContext& g = *obj->Ctx;
const char* p_cursor = obj->TextSrc + cursor;
const char* p = ImStrbol(p_cursor, obj->TextSrc);
const char* text_end = obj->TextSrc + obj->TextLen; // End of line would be enough
while (p < text_end)
{
const char* p_eol = ImFontCalcWordWrapPositionEx(g.Font, g.FontSize, p, text_end, obj->WrapWidth, ImDrawTextFlags_WrapKeepBlanks);
cursor = (int)(p_eol - obj->TextSrc);
if (p_eol == p_cursor && obj->LastMoveDirectionLR != ImGuiDir_Left) // If we are already on a visible end-of-line, switch to regular handle
break;
if (p_eol > p_cursor)
return cursor;
p = (*p_eol == '\n') ? p_eol + 1 : p_eol;
}
}
// Regular handler, same as stb_textedit_move_line_end()
while (cursor < n && STB_TEXTEDIT_GETCHAR(obj, cursor) != STB_TEXTEDIT_NEWLINE)
cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(obj, cursor);
return cursor;
}
#define STB_TEXTEDIT_MOVELINESTART STB_TEXTEDIT_MOVELINESTART_IMPL
#define STB_TEXTEDIT_MOVELINEEND STB_TEXTEDIT_MOVELINEEND_IMPL
static void STB_TEXTEDIT_DELETECHARS(ImGuiInputTextState* obj, int pos, int n)
{
// Offset remaining text (+ copy zero terminator)
@@ -4239,6 +4279,11 @@ void ImGuiInputTextState::OnKeyPressed(int key)
stb_textedit_key(this, Stb, key);
CursorFollow = true;
CursorAnimReset();
const int key_u = (key & ~STB_TEXTEDIT_K_SHIFT);
if (key_u == STB_TEXTEDIT_K_LEFT || key_u == STB_TEXTEDIT_K_LINESTART || key_u == STB_TEXTEDIT_K_TEXTSTART || key_u == STB_TEXTEDIT_K_BACKSPACE || key_u == STB_TEXTEDIT_K_WORDLEFT)
LastMoveDirectionLR = ImGuiDir_Left;
else if (key_u == STB_TEXTEDIT_K_RIGHT || key_u == STB_TEXTEDIT_K_LINEEND || key_u == STB_TEXTEDIT_K_TEXTEND || key_u == STB_TEXTEDIT_K_DELETE || key_u == STB_TEXTEDIT_K_WORDRIGHT)
LastMoveDirectionLR = ImGuiDir_Right;
}
void ImGuiInputTextState::OnCharPressed(unsigned int c)
@@ -4260,6 +4305,7 @@ void ImGuiInputTextState::ClearSelection() { Stb->select_start
int ImGuiInputTextState::GetCursorPos() const { return Stb->cursor; }
int ImGuiInputTextState::GetSelectionStart() const { return Stb->select_start; }
int ImGuiInputTextState::GetSelectionEnd() const { return Stb->select_end; }
float ImGuiInputTextState::GetPreferredOffsetX() const { return Stb->has_preferred_x ? Stb->preferred_x : -1; }
void ImGuiInputTextState::SelectAll() { Stb->select_start = 0; Stb->cursor = Stb->select_end = TextLen; Stb->has_preferred_x = 0; }
void ImGuiInputTextState::ReloadUserBufAndSelectAll() { WantReloadUserBuf = true; ReloadSelectionStart = 0; ReloadSelectionEnd = INT_MAX; }
void ImGuiInputTextState::ReloadUserBufAndKeepSelection() { WantReloadUserBuf = true; ReloadSelectionStart = Stb->select_start; ReloadSelectionEnd = Stb->select_end; }
@@ -4409,7 +4455,7 @@ static bool InputTextFilterCharacter(ImGuiContext* ctx, unsigned int* p_char, Im
if (c == '.' || c == ',')
c = c_decimal_point;
// Full-width -> half-width conversion for numeric fields (https://en.wikipedia.org/wiki/Halfwidth_and_Fullwidth_Forms_(Unicode_block)
// Full-width -> half-width conversion for numeric fields: https://en.wikipedia.org/wiki/Halfwidth_and_Fullwidth_Forms_(Unicode_block)
// While this is mostly convenient, this has the side-effect for uninformed users accidentally inputting full-width characters that they may
// scratch their head as to why it works in numerical fields vs in generic text fields it would require support in the font.
if (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsScientific | ImGuiInputTextFlags_CharsHexadecimal))
@@ -4531,7 +4577,9 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
IM_ASSERT(buf != NULL && buf_size >= 0);
IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackHistory) && (flags & ImGuiInputTextFlags_Multiline))); // Can't use both together (they both use up/down keys)
IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackCompletion) && (flags & ImGuiInputTextFlags_AllowTabInput))); // Can't use both together (they both use tab key)
IM_ASSERT(!((flags & ImGuiInputTextFlags_ElideLeft) && (flags & ImGuiInputTextFlags_Multiline))); // Multiline will not work with left-trimming
IM_ASSERT(!((flags & ImGuiInputTextFlags_ElideLeft) && (flags & ImGuiInputTextFlags_Multiline))); // Multiline does not not work with left-trimming
IM_ASSERT((flags & ImGuiInputTextFlags_WordWrap) == 0 || (flags & ImGuiInputTextFlags_Password) == 0); // WordWrap does not work with Password mode.
IM_ASSERT((flags & ImGuiInputTextFlags_WordWrap) == 0 || (flags & ImGuiInputTextFlags_Multiline) != 0); // WordWrap does not work in single-line mode.
ImGuiContext& g = *GImGui;
ImGuiIO& io = g.IO;
@@ -4579,7 +4627,10 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding);
PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize);
PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); // Ensure no clip rect so mouse hover can reach FramePadding edges
bool child_visible = BeginChildEx(label, id, frame_bb.GetSize(), ImGuiChildFlags_Borders, ImGuiWindowFlags_NoMove);
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoMove;
if (flags & ImGuiInputTextFlags_WordWrap)
window_flags |= ImGuiWindowFlags_AlwaysVerticalScrollbar; // FIXME-WORDWRAP: Makes things much simpler. Otherwise requires more work to track cursor reliably and avoid one-frame glitch.
bool child_visible = BeginChildEx(label, id, frame_bb.GetSize(), ImGuiChildFlags_Borders, window_flags);
g.NavActivateId = backup_activate_id;
PopStyleVar(3);
PopStyleColor();
@@ -4619,6 +4670,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
const bool is_password = (flags & ImGuiInputTextFlags_Password) != 0;
const bool is_undoable = (flags & ImGuiInputTextFlags_NoUndoRedo) == 0;
const bool is_resizable = (flags & ImGuiInputTextFlags_CallbackResize) != 0;
const bool is_wordwrap = (flags & ImGuiInputTextFlags_WordWrap) != 0;
const float wrap_width = is_wordwrap ? GetContentRegionAvail().x : 0.0f;
if (is_resizable)
IM_ASSERT(callback != NULL); // Must provide a callback if you set the ImGuiInputTextFlags_CallbackResize flag!
@@ -4774,6 +4827,15 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
if (is_password && !is_displaying_hint)
PushPasswordFont();
// Word-wrapping: attempt to keep cursor in view while resizing frame/parent
// FIXME-WORDWRAP: It would be better to preserve same relative offset.
if (is_wordwrap && state != NULL && state->ID == id && state->WrapWidth != wrap_width)
{
state->CursorCenterY = true;
state->WrapWidth = wrap_width;
render_cursor = true;
}
// Process mouse inputs and character inputs
if (g.ActiveId == id)
{
@@ -4781,6 +4843,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
state->Edited = false;
state->BufCapacity = buf_size;
state->Flags = flags;
state->WrapWidth = wrap_width;
// Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget.
// Down the line we should have a cleaner library-wide concept of Selected vs Active.
@@ -4818,9 +4881,11 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
{
// Triple-click: Select line
const bool is_eol = ImStb::STB_TEXTEDIT_GETCHAR(state, state->Stb->cursor) == '\n';
state->WrapWidth = 0.0f; // Temporarily disable wrapping so we use real line start.
state->OnKeyPressed(STB_TEXTEDIT_K_LINESTART);
state->OnKeyPressed(STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_SHIFT);
state->OnKeyPressed(STB_TEXTEDIT_K_RIGHT | STB_TEXTEDIT_K_SHIFT);
state->WrapWidth = wrap_width;
if (!is_eol && is_multiline)
{
ImSwap(state->Stb->select_start, state->Stb->select_end);
@@ -5238,9 +5303,11 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
}
const ImRect clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + inner_size.x, frame_bb.Min.y + inner_size.y); // Not using frame_bb.Max because we have adjusted size
ImVec2 draw_pos = is_multiline ? draw_window->DC.CursorPos : frame_bb.Min + style.FramePadding;
ImVec2 text_size(0.0f, 0.0f);
ImRect clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + inner_size.x, frame_bb.Min.y + inner_size.y); // Not using frame_bb.Max because we have adjusted size
if (is_multiline)
clip_rect.ClipWith(draw_window->ClipRect);
// Set upper limit of single-line InputTextEx() at 2 million characters strings. The current pathological worst case is a long line
// without any carriage return, which would makes ImFont::RenderText() reserve too many vertices and probably crash. Avoid it altogether.
@@ -5283,7 +5350,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
// FIXME: This should occur on buf_display but we'd need to maintain cursor/select_start/select_end for UTF-8.
const char* text_begin = buf_display;
const char* text_end = text_begin + state->TextLen;
ImVec2 cursor_offset, select_start_offset;
ImVec2 cursor_offset;
float select_start_offset_y = 0.0f; // Offset of beginning of non-wrapped line for selection.
{
// Find lines numbers straddling cursor and selection min position
@@ -5291,12 +5359,16 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
int selmin_line_no = render_selection ? -1 : -1000;
const char* cursor_ptr = render_cursor ? text_begin + state->Stb->cursor : NULL;
const char* selmin_ptr = render_selection ? text_begin + ImMin(state->Stb->select_start, state->Stb->select_end) : NULL;
const char* cursor_line_start = NULL;
const char* selmin_line_start = NULL;
bool cursor_straddle_word_wrap = false;
// Count lines and find line number for cursor and selection ends
// FIXME: Switch to zero-based index to reduce confusion.
int line_count = 1;
if (is_multiline)
{
if (!is_wordwrap)
{
for (const char* s = text_begin; (s = (const char*)ImMemchr(s, '\n', (size_t)(text_end - s))) != NULL; s++)
{
@@ -5305,27 +5377,59 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
line_count++;
}
}
else
{
bool is_start_of_non_wrapped_line = true;
int line_count_for_non_wrapped_line = 1;
for (const char* s = text_begin; s < text_end; s = (*s == '\n') ? s + 1 : s)
{
const char* s_eol = ImFontCalcWordWrapPositionEx(g.Font, g.FontSize, s, text_end, wrap_width, ImDrawTextFlags_WrapKeepBlanks);
const char* s_prev = s;
s = s_eol;
if (cursor_line_no == -1 && s >= cursor_ptr) { cursor_line_start = s_prev; cursor_line_no = line_count; }
if (selmin_line_no == -1 && s >= selmin_ptr) { selmin_line_start = s_prev; selmin_line_no = line_count_for_non_wrapped_line; }
if (s == cursor_ptr && *cursor_ptr != '\n' && *cursor_ptr != 0)
cursor_straddle_word_wrap = true;
is_start_of_non_wrapped_line = (*s == '\n');
line_count++;
if (is_start_of_non_wrapped_line)
line_count_for_non_wrapped_line = line_count;
}
}
//IMGUI_DEBUG_LOG("%d\n", selmin_line_no);
}
if (cursor_line_no == -1)
cursor_line_no = line_count;
if (cursor_line_start == NULL)
cursor_line_start = ImStrbol(cursor_ptr, text_begin);
if (selmin_line_no == -1)
selmin_line_no = line_count;
if (selmin_line_start == NULL)
selmin_line_start = ImStrbol(cursor_ptr, text_begin);
// Calculate 2d position by finding the beginning of the line and measuring distance
cursor_offset.x = InputTextCalcTextSize(&g, ImStrbol(cursor_ptr, text_begin), cursor_ptr).x;
cursor_offset.y = cursor_line_no * g.FontSize;
if (selmin_line_no >= 0)
if (render_cursor)
{
select_start_offset.x = InputTextCalcTextSize(&g, ImStrbol(selmin_ptr, text_begin), selmin_ptr).x;
select_start_offset.y = selmin_line_no * g.FontSize;
cursor_offset.x = InputTextCalcTextSize(&g, cursor_line_start, cursor_ptr, text_end, NULL, NULL, ImDrawTextFlags_WrapKeepBlanks).x;
cursor_offset.y = cursor_line_no * g.FontSize;
if (is_multiline && cursor_straddle_word_wrap && state->LastMoveDirectionLR == ImGuiDir_Left)
cursor_offset = ImVec2(0.0f, cursor_offset.y + g.FontSize);
}
if (selmin_line_no >= 0)
select_start_offset_y = selmin_line_no * g.FontSize;
// Store text height (note that we haven't calculated text width at all, see GitHub issues #383, #1224)
if (is_multiline)
{
if (is_wordwrap && text_end > text_begin && text_end[-1] != '\n')
line_count--;
text_size = ImVec2(inner_size.x, line_count * g.FontSize);
}
state->LineCount = line_count;
}
// Scroll
float new_scroll_y = scroll_y;
if (render_cursor && state->CursorFollow)
{
// Horizontal scroll in chunks of quarter width
@@ -5348,17 +5452,26 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
{
// Test if cursor is vertically visible
if (cursor_offset.y - g.FontSize < scroll_y)
scroll_y = ImMax(0.0f, cursor_offset.y - g.FontSize);
new_scroll_y = ImMax(0.0f, cursor_offset.y - g.FontSize);
else if (cursor_offset.y - (inner_size.y - style.FramePadding.y * 2.0f) >= scroll_y)
scroll_y = cursor_offset.y - inner_size.y + style.FramePadding.y * 2.0f;
const float scroll_max_y = ImMax((text_size.y + style.FramePadding.y * 2.0f) - inner_size.y, 0.0f);
scroll_y = ImClamp(scroll_y, 0.0f, scroll_max_y);
draw_pos.y += (draw_window->Scroll.y - scroll_y); // Manipulate cursor pos immediately avoid a frame of lag
draw_window->Scroll.y = scroll_y;
new_scroll_y = cursor_offset.y - inner_size.y + style.FramePadding.y * 2.0f;
}
state->CursorFollow = false;
}
if (state->CursorCenterY)
{
if (is_multiline)
new_scroll_y = cursor_offset.y - g.FontSize - (inner_size.y * 0.5f - style.FramePadding.y);
state->CursorCenterY = false;
render_cursor = false;
}
if (new_scroll_y != scroll_y)
{
const float scroll_max_y = ImMax((text_size.y + style.FramePadding.y * 2.0f) - inner_size.y, 0.0f);
scroll_y = ImClamp(new_scroll_y, 0.0f, scroll_max_y);
draw_pos.y += (draw_window->Scroll.y - scroll_y); // Manipulate cursor pos immediately avoid a frame of lag
draw_window->Scroll.y = scroll_y;
}
// Draw selection
const ImVec2 draw_scroll = ImVec2(state->Scroll.x, 0.0f);
@@ -5370,28 +5483,33 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
ImU32 bg_color = GetColorU32(ImGuiCol_TextSelectedBg, render_cursor ? 1.0f : 0.6f); // FIXME: current code flow mandate that render_cursor is always true here, we are leaving the transparent one for tests.
float bg_offy_up = is_multiline ? 0.0f : -1.0f; // FIXME: those offsets should be part of the style? they don't play so well with multi-line selection.
float bg_offy_dn = is_multiline ? 0.0f : 2.0f;
ImVec2 rect_pos = draw_pos + select_start_offset - draw_scroll;
for (const char* p = text_selected_begin; p < text_selected_end; )
float bg_min_width = IM_TRUNC(g.FontBaked->GetCharAdvance((ImWchar)' ') * 0.50f); // So we can see selected empty lines
ImVec2 rect_pos = draw_pos - draw_scroll;
rect_pos.y += select_start_offset_y;
for (const char* p = ImStrbol(text_selected_begin, text_begin); p < text_selected_end; rect_pos.y += g.FontSize)
{
if (rect_pos.y > clip_rect.Max.y + g.FontSize)
break;
if (rect_pos.y < clip_rect.Min.y)
const char* p_eol = is_wordwrap ? ImFontCalcWordWrapPositionEx(g.Font, g.FontSize, p, text_end, wrap_width, ImDrawTextFlags_WrapKeepBlanks) : (const char*)ImMemchr((void*)p, '\n', text_selected_end - p);
if (p_eol == NULL)
p_eol = text_selected_end;
const char* p_next = is_wordwrap ? (*p_eol == '\n' ? p_eol + 1 : p_eol) : (p_eol + 1);
if (rect_pos.y >= clip_rect.Min.y)
{
p = (const char*)ImMemchr((void*)p, '\n', text_selected_end - p);
p = p ? p + 1 : text_selected_end;
const char* line_selected_begin = (text_selected_begin > p) ? text_selected_begin : p;
const char* line_selected_end = (text_selected_end < p_eol) ? text_selected_end : p_eol;
if ((*p_eol == '\n' && text_selected_begin <= p_eol) || (text_selected_begin < p_eol))
{
ImVec2 rect_offset = CalcTextSize(p, line_selected_begin);
ImVec2 rect_size = CalcTextSize(line_selected_begin, line_selected_end);
rect_size.x = ImMax(rect_size.x, bg_min_width); // So we can see selected empty lines
ImRect rect(rect_pos + ImVec2(rect_offset.x, bg_offy_up - g.FontSize), rect_pos + ImVec2(rect_offset.x + rect_size.x, bg_offy_dn));
rect.ClipWith(clip_rect);
if (rect.Overlaps(clip_rect))
draw_window->DrawList->AddRectFilled(rect.Min, rect.Max, bg_color);
}
}
else
{
ImVec2 rect_size = InputTextCalcTextSize(&g, p, text_selected_end, &p, NULL, true);
if (rect_size.x <= 0.0f)
rect_size.x = IM_TRUNC(g.FontBaked->GetCharAdvance((ImWchar)' ') * 0.50f); // So we can see selected empty lines
ImRect rect(rect_pos + ImVec2(0.0f, bg_offy_up - g.FontSize), rect_pos + ImVec2(rect_size.x, bg_offy_dn));
rect.ClipWith(clip_rect);
if (rect.Overlaps(clip_rect))
draw_window->DrawList->AddRectFilled(rect.Min, rect.Max, bg_color);
rect_pos.x = draw_pos.x - draw_scroll.x;
}
rect_pos.y += g.FontSize;
p = p_next;
}
}
@@ -5400,7 +5518,9 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length)
{
ImU32 col = GetColorU32(is_displaying_hint ? ImGuiCol_TextDisabled : ImGuiCol_Text);
draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos - draw_scroll, col, buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect.AsVec4());
if (col & IM_COL32_A_MASK)
g.Font->RenderText(draw_window->DrawList, g.FontSize, draw_pos - draw_scroll, col, clip_rect.AsVec4(), buf_display, buf_display_end, wrap_width, ImDrawTextFlags_WrapKeepBlanks);
//draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos - draw_scroll, col, buf_display, buf_display_end, wrap_width, is_multiline ? NULL : &clip_rect.AsVec4());
}
// Draw blinking cursor
@@ -5431,7 +5551,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
{
// Render text only (no selection, no cursor)
if (is_multiline)
text_size = ImVec2(inner_size.x, InputTextCalcTextLenAndLineCount(&g, buf_display, &buf_display_end) * g.FontSize); // We don't need width
text_size = ImVec2(inner_size.x, InputTextCalcTextLenAndLineCount(&g, buf_display, &buf_display_end, wrap_width) * g.FontSize); // We don't need width
else if (!is_displaying_hint && g.ActiveId == id)
buf_display_end = buf_display + state->TextLen;
else if (!is_displaying_hint)
@@ -5445,7 +5565,9 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
const ImVec2 draw_scroll = /*state ? ImVec2(state->Scroll.x, 0.0f) :*/ ImVec2(0.0f, 0.0f); // Preserve scroll when inactive?
ImU32 col = GetColorU32(is_displaying_hint ? ImGuiCol_TextDisabled : ImGuiCol_Text);
draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos - draw_scroll, col, buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect.AsVec4());
if (col & IM_COL32_A_MASK)
g.Font->RenderText(draw_window->DrawList, g.FontSize, draw_pos - draw_scroll, col, clip_rect.AsVec4(), buf_display, buf_display_end, wrap_width, ImDrawTextFlags_WrapKeepBlanks);
//draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos - draw_scroll, col, buf_display, buf_display_end, wrap_width, is_multiline ? NULL : &clip_rect.AsVec4());
}
}
@@ -5501,8 +5623,10 @@ void ImGui::DebugNodeInputTextState(ImGuiInputTextState* state)
ImStb::StbUndoState* undo_state = &stb_state->undostate;
Text("ID: 0x%08X, ActiveID: 0x%08X", state->ID, g.ActiveId);
DebugLocateItemOnHover(state->ID);
Text("CurLenA: %d, Cursor: %d, Selection: %d..%d", state->TextLen, stb_state->cursor, stb_state->select_start, stb_state->select_end);
Text("BufCapacity: %d", state->BufCapacity);
Text("TextLen: %d, Cursor: %d%s, Selection: %d..%d", state->TextLen, stb_state->cursor,
(state->Flags & ImGuiInputTextFlags_WordWrap) ? (state->LastMoveDirectionLR == ImGuiDir_Left ? " (L)" : " (R)") : "",
stb_state->select_start, stb_state->select_end);
Text("BufCapacity: %d, LineCount: %d", state->BufCapacity, state->LineCount);
Text("(Internal Buffer: TextA Size: %d, Capacity: %d)", state->TextA.Size, state->TextA.Capacity);
Text("has_preferred_x: %d (%.2f)", stb_state->has_preferred_x, stb_state->preferred_x);
Text("undo_point: %d, redo_point: %d, undo_char_point: %d, redo_char_point: %d", undo_state->undo_point, undo_state->redo_point, undo_state->undo_char_point, undo_state->redo_char_point);
@@ -8376,7 +8500,7 @@ void ImGuiSelectionBasicStorage::ApplyRequests(ImGuiMultiSelectIO* ms_io)
// - Optimized select can append unsorted, then sort in a second pass. Optimized unselect can clear in-place then compact in a second pass.
// - A more optimal version wouldn't even use ImGuiStorage but directly a ImVector<ImGuiID> to reduce bandwidth, but this is a reasonable trade off to reuse code.
// - There are many ways this could be better optimized. The worse case scenario being: using BoxSelect2d in a grid, box-select scrolling down while wiggling
// left and right: it affects coarse clipping + can emit multiple SetRange with 1 item each.)
// left and right: it affects coarse clipping + can emit multiple SetRange with 1 item each.
// FIXME-OPT: For each block of consecutive SetRange request:
// - add all requests to a sorted list, store ID, selected, offset in ImGuiStorage.
// - rewrite sorted storage a single time.
@@ -9096,7 +9220,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
{
// Menu inside a regular/vertical menu
// (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f.
// Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system.
// Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system.)
popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
float icon_w = (icon && icon[0]) ? CalcTextSize(icon, NULL).x : 0.0f;
float checkmark_w = IM_TRUNC(g.FontSize * 1.20f);
@@ -9303,7 +9427,7 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
{
// Menu item inside a vertical menu
// (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f.
// Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system.
// Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system.)
float icon_w = (icon && icon[0]) ? CalcTextSize(icon, NULL).x : 0.0f;
float shortcut_w = (shortcut && shortcut[0]) ? CalcTextSize(shortcut, NULL).x : 0.0f;
float checkmark_w = IM_TRUNC(g.FontSize * 1.20f);